public bool OverlapVerts(OBB obb, Transform meshObjectTransform, List <Vector3> verts) { return(_meshTree.OverlapVerts(obb, new MeshTransform(meshObjectTransform), verts)); }
public List <Vector3> OverlapVerts(OBB obb, Transform meshObjectTransform) { return(_meshTree.OverlapVerts(obb, new MeshTransform(meshObjectTransform))); }