void goToRunnerScene() { // int temp = selectSpecies; // PlayerPrefs.SetInt ("species1", temp); RequestRRSpecies rs = new RequestRRSpecies(); rs.send(selectedSpecies); if (cManager) { cManager.Send(rs); } RequestRRStartGame request = new RequestRRStartGame(); request.Send(Constants.USER_ID); cManager.Send(request); // Application.LoadLevel("CountdownScene"); // Give the client a message about waiting for the other player to finish selecting. Hide the PLAY button so // player can't send another RequestRRStartGame. It is cruicial only one RequestRRstartGame is sent from each // player. }
void goToRunnerScene() { // int temp = selectSpecies; // PlayerPrefs.SetInt ("species1", temp); RequestRRSpecies rs = new RequestRRSpecies (); rs.send (selectedSpecies); if (cManager) { cManager.Send (rs); } RequestRRStartGame request = new RequestRRStartGame (); request.Send (Constants.USER_ID); cManager.Send (request); // Application.LoadLevel("CountdownScene"); // Give the client a message about waiting for the other player to finish selecting. Hide the PLAY button so // player can't send another RequestRRStartGame. It is cruicial only one RequestRRstartGame is sent from each // player. }