void TakeHealth() { PlayerCanvasHurt hurteffect = player.GetComponent <PlayerCanvasHurt>(); PlayerHealth Hurt = player.GetComponent <PlayerHealth>(); Hurt.ReduceHealth(healthChange: 100); hurteffect.TurnOnHurtEffect(0); Hurt.SetUI(); }
void TakeHealth() { PlayerCanvasHurt hurteffect = player.GetComponent <PlayerCanvasHurt>(); PlayerHealth Heal = player.GetComponent <PlayerHealth>(); Heal.ReduceHealth(healthChange: 10); hurteffect.TurnOnHurtEffect(0); Heal.SetUI(); Destroy(gameObject); }