public int NPC_Location = 0; //Map ID of the NPC

        public WoodChopper(Vector2 position)
            : base(position, "Lumberjack Brock")
        {
            FramesPerSecond = 10;
            //Adds all the players animations
            AddAnimation(12, 0, 0, "Down", 50, 50, new Vector2(0, 0));
            AddAnimation(1, 0, 0, "IdleDown", 50, 50, new Vector2(0, 0));
            AddAnimation(12, 50, 0, "Up", 50, 50, new Vector2(0, 0));
            AddAnimation(1, 50, 0, "IdleUp", 50, 50, new Vector2(0, 0));
            AddAnimation(8, 100, 0, "Left", 50, 50, new Vector2(0, 0));
            AddAnimation(1, 100, 0, "IdleLeft", 50, 50, new Vector2(0, 0));
            AddAnimation(8, 100, 8, "Right", 50, 50, new Vector2(0, 0));
            AddAnimation(1, 100, 8, "IdleRight", 50, 50, new Vector2(0, 0));
            AddAnimation(9, 150, 0, "AttackDown", 70, 80, new Vector2(0, 0));
            AddAnimation(9, 230, 0, "AttackUp", 70, 80, new Vector2(-13, -27));
            AddAnimation(9, 310, 0, "AttackLeft", 70, 70, new Vector2(-30, -5));
            AddAnimation(9, 380, 0, "AttackRight", 70, 70, new Vector2(+15, -5));
            //Plays our start animation
            PlayAnimation("IdleDown");
            player = Main.game.player;
            HitBox = new Rectangle((int)sPostion.X, (int)sPostion.Y, 64, 64);

            Dialogue = Main.game.Dialogue;

            Original_Position = position;

        }
        protected override void Initialize()
        {
            Main.Set_Game_Location(this);
            
         
            location = new LocationHandler(Content, player);
            Dialogue = new DialogueHandler();
            WoodChopper_NPC = new WoodChopper(new Vector2(100, 300));
            shop = new ShopKeeper(new Vector2(510, 300), player);

           
            enemy = new Enemy(new Vector2(480, 512), player, 3);
            combatHandler = new CombatHandler();
             
            base.Initialize();
          //  Main.game.player.Change_Location("Varrock", false);
        }