public Gameplay(MainWindow _gamePlayerParent) { gamePlayerParent = _gamePlayerParent; InitializeComponent(); PrintMap(); enemiesPositions.Add(new Position(50, 100)); enemiesPositions.Add(new Position(150, 150)); enemiesPositions.Add(new Position(550, 240)); enemiesPositions.Add(new Position(150, 390)); enemiesPositions.Add(new Position(380, 290)); enemiesPositions.Add(new Position(430, 500)); GenerateEnemies(); PrintEnemies(); DispatcherTimer dispatcherTimer = new DispatcherTimer(); dispatcherTimer.Tick += (DispatcherTimer_Tick); dispatcherTimer.Interval = new TimeSpan(0, 0, 0, 0, 1); dispatcherTimer.Start(); player.Update(GamePlayLayout); }
public Credits(MainWindow _parent) { parent = _parent; InitializeComponent(); }