public void Run()
        {
            Stat[] unit_stats =
            {
                new Stat("Strength",     15),
                new Stat("Charisma",     10),
                new Stat("Consitution",  10),
                new Stat("Wisdom",       10),
                new Stat("Dexterity",    10),
                new Stat("Intelligence", 10),
            };

            RPGStats.Stats stats = new RPGStats.Stats(unit_stats);

            Weapon club = new Club()
            {
                StatName = "Strength"
            };
            Weapon dagger = new Dagger()
            {
                Name = "dags", StatName = "Dexterity"
            };

            Unit u1 = new Unit()
            {
                Name = "Logan", Stats = stats, Level = 1, Weapon = club, Health = 100
            };
            Unit u2 = new Unit()
            {
                Name = "Matthew", Stats = stats, Level = 1, Weapon = dagger, Health = 100
            };
            Unit u3 = new Unit()
            {
                Name = "Dylan", Stats = stats, Level = 1, Weapon = dagger, Health = 100
            };
            Unit u4 = new Unit()
            {
                Name = "BobRoss", Stats = stats, Level = 1, Weapon = club, Health = 1000
            };

            Combat.Combat.Instance.AddParticipant(u1, u2, u3, u4);
            Combat.Combat.Instance.StartCombat();


            for (int i = 0; i < 120; i++)
            {
                Combat.Combat.Instance.Resolve();
                Combat.Combat.Instance.ShowCombatLog();
            }
        }
Exemple #2
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        public void Run()
        {
            Stat[] unit_stats =
            {
                new Stat("str", 10),
                new Stat("int", 10),
                new Stat("spd", 10)
            };

            RPGStats.Stats stats = new RPGStats.Stats(unit_stats);

            stats.AddModifier(2, new Modifier("mult", "int", 2));
            stats.RemoveModifier(2);
            stats.AddModifier(3, new Modifier("mult", "int", 2));
            stats.AddModifier(4, new Modifier("mult", "int", 2));
            stats.AddModifier(5, new Modifier("mult", "int", 5));
            stats.AddModifier(6, new Modifier("mult", "int", -5));
            stats.RemoveModifier(6);
            stats.ClearModifiers();
            stats.AddModifier(3, new Modifier("mult", "int", 2));
            stats.AddModifier(4, new Modifier("mult", "int", 2));
            stats.AddModifier(5, new Modifier("mult", "int", 5));
            stats.AddModifier(6, new Modifier("mult", "int", -5));
        }