private void Awake() { mover = GetComponent <Mover>(); animator = GetComponent <Animator>(); currentWeaponConfig = defaultWeaponConfig; currentWeapon = new LazyValue <Weapon>(SetDefaultWeapon); }
public void RestoreState(object state) { if (tag == "Player") { string weaponName = (string)state; WeaponConfig weaponToLoad = UnityEngine.Resources.Load <WeaponConfig>(weaponName); EquipWeapon(weaponToLoad); } else { EquipWeapon(defaultWeaponConfig); } }
private Weapon AttachWeapon(WeaponConfig weapon) { return(weapon.Spawn(rightHandTransform, leftHandTransform, animator)); }
public void EquipWeapon(WeaponConfig weapon) { currentWeaponConfig = weapon; currentWeapon.value = AttachWeapon(weapon); }