/// <summary> /// Own Functions /// </summary> private void abilities() { if (character is Summoner) { Summoner summoner = character as Summoner; if (summoner.Cooldown > 0) { summoner.Cooldown--; } } if (character is Mage) { Mage mage = character as Mage; if (mage.Mana < 200) { ProgressBarSpecialAbility.Step = 1; ProgressBarSpecialAbility.PerformStep(); AbilityLabel(); mage.Mana++; } } }