Exemple #1
0
        /// <summary>
        /// Creates a new random item and asks the player what they want to do with it.
        /// </summary>
        /// <param name="hero">The players hero</param>
        private static void HandleFoundItem(Hero hero)
        {
            Item   item       = CreateRandomItem();
            string typeOfItem = item.GetType().Name;

            GameWriter.ItemFoundMessage(item.ItemDescription());

            switch (GameReader.GetFoundItemAction())
            {
            case 1:
                try
                {
                    string typeOfWeapon = new Weapon().GetType().Name;

                    if (typeOfItem.Equals(typeOfWeapon))
                    {
                        hero.Equip((Weapon)item);
                    }
                    else
                    {
                        hero.Equip((Armor)item);
                    }

                    GameWriter.ItemEquippedMessage(typeOfItem);
                    GameWriter.PressKeyToContinue();
                }
                catch (Exception e)
                {
                    GameWriter.ItemEquippedErrorMessage(e.Message);
                    GameWriter.PressKeyToContinue();
                }
                break;

            default:
                break;
            }
        }
Exemple #2
0
        /// <summary>
        /// Creates a Hero of a random type with a random weapon.
        /// </summary>
        /// <param name="level">Level of the hero</param>
        /// <returns>Random Hero</returns>
        private static Hero CreateRandomOpponent(int level)
        {
            var    rand        = new Random();
            int    type        = rand.Next(1, 5);
            int    damage      = rand.Next(1, level);
            double attackSpeed = rand.NextDouble() * (level - 0.1) + 0.1;

            Weapon weapon = new()
            {
                ItemName         = "Weapon",
                ItemLevel        = level,
                ItemSlot         = Slot.SLOT_WEAPON,
                WeaponAttributes = new WeaponAttributes()
                {
                    Damage = damage, AttackSpeed = attackSpeed
                }
            };

            Hero   opponent;
            string name = "Opponent";

            switch (type)
            {
            default:
            case 1:
                opponent          = new Mage(name);
                weapon.WeaponType = WeaponType.WEAPON_WAND;
                break;

            case 2:
                opponent          = new Ranger(name);
                weapon.WeaponType = WeaponType.WEAPON_BOW;
                break;

            case 3:
                opponent          = new Rogue(name);
                weapon.WeaponType = WeaponType.WEAPON_DAGGER;
                break;

            case 4:
                opponent          = new Warrior(name);
                weapon.WeaponType = WeaponType.WEAPON_SWORD;
                break;
            }

            if (level > 1)
            {
                opponent.LevelUp(level - 1);
            }

            try
            {
                opponent.Equip(weapon);
            }
            catch (Exception e)
            {
                GameWriter.ItemEquippedErrorMessage(e.Message);
            }

            opponent.CalculateTotalStats();

            return(opponent);
        }