Exemple #1
0
 //Run every frame we are in the idle state.
 private void Idle_SuperUpdate()
 {
     //If Jump.
     if (rpgCharacterInputController.allowedInput && rpgCharacterController.Jump())
     {
         currentState      = RPGCharacterState.Jump;
         rpgCharacterState = RPGCharacterState.Jump;
         return;
     }
     if (!MaintainingGround())
     {
         currentState      = RPGCharacterState.Fall;
         rpgCharacterState = RPGCharacterState.Fall;
         return;
     }
     if (rpgCharacterInputController.HasMoveInput() && canMove)
     {
         currentState      = RPGCharacterState.Move;
         rpgCharacterState = RPGCharacterState.Move;
         return;
     }
     //Apply friction to slow to a halt.
     currentVelocity = Vector3.MoveTowards(currentVelocity, Vector3.zero, groundFriction * superCharacterController.deltaTime);
 }