public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; units = new List <Unit>(); store.removeUnits = new List <byte>(); store.kilingUnits = new List <byte>(); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 680; store.swordHitSnds = new SoundEffect[6]; store.songs = new Song[3]; store.arrowShootSnds = new SoundEffect[4]; store.arrowHitSnds = new SoundEffect[5]; store.borders = new List <Rectangle>(); IsMouseVisible = true; unitFactory = new UnitFactory(); store.objects = new ArrayList(); arrows = new List <Arrow>(); store.pauseCheck = true; context = new WindowStateContext(this); }
public WindowState(WindowStateContext _context) { context = _context; }
public NormalWindowState(WindowStateContext _context) : base(_context) { }