// Use this for initialization void Start() { Player = GameObject.Find("Player").GetComponent <RPG.CharacterWieldingMagic>(); playerSprite = GetComponent <SpriteRenderer>(); theDM = FindObjectOfType <DialogueManager>(); }
// Use this for initialization void Start() { currentHP = HPLevels[1]; currentMP = MPLevels[1]; currentAttack = attackLevels[1]; currentDefense = defenseLevels[1]; thePlayerHPMP = FindObjectOfType <RPG.CharacterWieldingMagic>(); }
public void OnPointerClick(PointerEventData eventData) { RPG.CharacterWieldingMagic Player = GameObject.Find("Player").GetComponent <RPG.CharacterWieldingMagic>(); if (Player.StudiedSpells.Contains(spell)) { Player.Cast(spell, Player.Target); } else { Player.Learn(spell); List <RPG.Spell> list = GameObject.Find("Player").GetComponent <RPG.CharacterWieldingMagic>().StudiedSpells; for (int i = 0; i < inventory.transform.childCount; i++) { if (inventory.transform.GetChild(i).childCount == 0) { transform.SetParent(inventory.transform.GetChild(i)); break; } } } }
// Use this for initialization void Start() { player = GameObject.Find("Player").GetComponent <RPG.CharacterWieldingMagic>(); }