Exemple #1
0
 public void QuitDialogue()
 {
     onExitActionTrigger();
     aiDialogueManager = null;
     dialogue          = null;
     currentNode       = null;
     isChoosing        = false;
     this.GetComponent <PlayerController>().SwitchPlayerControll(true);
     onConversationUpdated();
 }
Exemple #2
0
 public void StartDialogue(AIDialogueManager newConversant, Dialogue newDialogue)
 {
     Debug.Log(newConversant);
     Debug.Log(newDialogue);
     aiDialogueManager = newConversant;
     dialogue          = newDialogue;
     currentNode       = dialogue.GetRootNode();
     this.GetComponent <PlayerController>().SwitchPlayerControll(false);
     onEnterActionTrigger();
     onConversationUpdated();
 }