Exemple #1
0
 public void Shoot()
 {
     if (!currentWeaponConfig.hasProjectile())
     {
         return;
     }
     currentWeapon.value.OnAttack();
     currentWeaponConfig.LaunchProjectile(rightHandTransform, leftHandTransform, target, character, baseStat.GetStat(Stat.Damage), shootDirection);
 }
Exemple #2
0
        //Animation Event (default placeholder)
        void Hit()
        {
            if (target == null)
            {
                return;
            }

            if (currentWeapon.value != null)
            {
                currentWeapon.value.OnHit();
            }

            float damage = GetComponent <BaseStats>().GetStat(Stat.Damage);

            if (currentWeaponConfig.hasProjectile())
            {
                currentWeaponConfig.LaunchProjectile(rightHandTransform, leftHandTransform, target, gameObject, damage);
            }
            else
            {
                target.TakeDamage(gameObject, damage);
            }
        }