Exemple #1
0
        void frame_MouseClick(GUIElement sender, MouseEventArgs e)
        {
            var player = (Player)ActiveMap.Player;
            var mdir = Vector2.Normalize(e.CurrentPosition - player.Position);
            var launchPort = player.Position + mdir * (player.Radius + 5); //launch stuff from slightly in front of player
            float launchVel = 300f + player.Velocity.Length();

            var carrier = new DeviceTransporter(launchPort, 15);
            carrier.Velocity = launchVel * mdir;
            SpawnObject<Actor>(carrier);

            if (e.isClicked(MouseButtons.Left))
            {
                var c = new Charge(50, 15);
                ActiveMap.AddObject(c);
                carrier.AddDevice(c);
            }
            if (e.isClicked(MouseButtons.Right))
            {
                var s = new Sensor(60f);
                ActiveMap.AddObject(s);
                carrier.AddDevice(s);
            }
        }
Exemple #2
0
        private void releaseItem(Device device)
        {
            var player = (Player)ActiveMap.Player;
            var mdir = new Vector2((float)Math.Cos(player.Rotation + Math.PI / 2), (float)Math.Sin(player.Rotation + Math.PI / 2));
            var launchPort = player.Position + mdir * (player.Radius + 5); //launch stuff from slightly in front of player
            float launchVel = 300f + player.Velocity.Length();

            var carrier = new DeviceTransporter(launchPort, 15);
            carrier.Velocity = launchVel * mdir;
            carrier.AddDevice(device);

            SpawnObject<Actor>(carrier);
            SpawnObject<Device>(device);
        }