private void SnapToObjectHitPoint(GameObjectRayHit objectHit, SnapToPointMode snapMode) { if (snapMode == SnapToPointMode.Exact) { float distToPlane = new Plane(Normal, Vector3.zero).GetDistanceToPoint(objectHit.HitPoint); YOffset = distToPlane; } else { ObjectBounds.QueryConfig boundsQConfig = new ObjectBounds.QueryConfig(); boundsQConfig.ObjectTypes = GameObjectType.Mesh; OBB worldOBB = ObjectBounds.CalcWorldOBB(objectHit.HitObject, boundsQConfig); if (worldOBB.IsValid) { Plane slicePlane = new Plane(Normal, worldOBB.Center); Vector3 destPt = worldOBB.Center; List <Vector3> obbCorners = BoxMath.CalcBoxCornerPoints(worldOBB.Center, worldOBB.Size, worldOBB.Rotation); float sign = Mathf.Sign(slicePlane.GetDistanceToPoint(objectHit.HitPoint)); if (sign > 0.0f) { int furthestPtInFront = slicePlane.GetFurthestPtInFront(obbCorners); if (furthestPtInFront >= 0) { destPt = obbCorners[furthestPtInFront]; } } else { int furthestPtBehind = slicePlane.GetFurthestPtBehind(obbCorners); if (furthestPtBehind >= 0) { destPt = obbCorners[furthestPtBehind]; } } float distToPlane = new Plane(Normal, Vector3.zero).GetDistanceToPoint(destPt); YOffset = distToPlane; } } }
public void RegisterObject(GameObject gameObject) { if (!CanRegisterObject(gameObject)) { return; } ObjectBounds.QueryConfig boundsQConfig = new ObjectBounds.QueryConfig(); boundsQConfig.ObjectTypes = GameObjectTypeHelper.AllCombined; boundsQConfig.NoVolumeSize = Vector3Ex.FromValue(RTScene.Get.Settings.NonMeshObjectSize); AABB worldAABB = ObjectBounds.CalcWorldAABB(gameObject, boundsQConfig); Sphere worldSphere = new Sphere(worldAABB); SphereTreeNode <GameObject> objectNode = _objectTree.AddNode(gameObject, worldSphere); _objectToNode.Add(gameObject, objectNode); RTFocusCamera.Get.SetObjectVisibilityDirty(); }
private void GatherDestinationObjects() { Camera focusCamera = RTFocusCamera.Get.TargetCamera; _destinationObjects.Clear(); IInputDevice inputDevice = RTInputDevice.Get.Device; if (!inputDevice.HasPointer()) { return; } Vector2 inputDevicePos = inputDevice.GetPositionYAxisUp(); var boundsQConfig = new ObjectBounds.QueryConfig(); boundsQConfig.ObjectTypes = GameObjectTypeHelper.AllCombined; boundsQConfig.NoVolumeSize = Vector3Ex.FromValue(1e-5f); List <GameObject> visibleObjects = RTFocusCamera.Get.GetVisibleObjects(); List <GameObject> targetObjects = new List <GameObject>(_targetObjects); visibleObjects.RemoveAll(a => targetObjects.Contains(a) || !ObjectBounds.CalcScreenRect(a, focusCamera, boundsQConfig).Contains(inputDevicePos) || targetObjects.FindAll(b => a.transform.IsChildOf(b.transform)).Count != 0); foreach (var visibleObject in visibleObjects) { if (!CanUseObjectAsSnapDestination(visibleObject)) { continue; } GameObjectType objectType = visibleObject.GetGameObjectType(); if (objectType == GameObjectType.Mesh || objectType == GameObjectType.Sprite) { _destinationObjects.Add(visibleObject); } } }
public static GameObject SpawnInFrontOfCamera(GameObject sourceObject, Camera camera, Config config) { float halfSize = config.ObjectSize * 0.5f; var boundsQConfig = new ObjectBounds.QueryConfig(); boundsQConfig.ObjectTypes = GameObjectTypeHelper.AllCombined; boundsQConfig.NoVolumeSize = Vector3Ex.FromValue(1.0f); Transform cameraTransform = camera.transform; AABB aabb = ObjectBounds.CalcHierarchyWorldAABB(sourceObject, boundsQConfig); if (!aabb.IsValid) return null; Sphere sphere = new Sphere(aabb); Vector3 fromCenterToPos = sourceObject.transform.position - sphere.Center; float zOffset = Mathf.Max(camera.nearClipPlane + sphere.Radius, sphere.Radius / halfSize); Vector3 spherePos = cameraTransform.position + cameraTransform.forward * zOffset; GameObject spawned = GameObject.Instantiate(sourceObject, spherePos + fromCenterToPos, sourceObject.transform.rotation) as GameObject; spawned.SetActive(true); OBB spawnedOBB = ObjectBounds.CalcHierarchyWorldOBB(spawned, boundsQConfig); Ray ray = new Ray(camera.transform.position, (spawnedOBB.Center - camera.transform.position).normalized); var raycastFilter = new SceneRaycastFilter(); raycastFilter.AllowedObjectTypes.Add(GameObjectType.Mesh); raycastFilter.AllowedObjectTypes.Add(GameObjectType.Terrain); raycastFilter.AllowedObjectTypes.Add(GameObjectType.Sprite); var rayHit = RTScene.Get.Raycast(ray, SceneRaycastPrecision.BestFit, raycastFilter); if (rayHit.WasAnObjectHit) { Vector3 oldCenter = spawnedOBB.Center; spawnedOBB.Center = rayHit.ObjectHit.HitPoint; Vector3 offsetVector = spawnedOBB.Center - oldCenter; offsetVector += ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(spawnedOBB, rayHit.ObjectHit.HitPlane, 0.0f); spawned.transform.position += offsetVector; } return spawned; }
private void SelectPivot() { if (!RTInputDevice.Get.Device.HasPointer()) { return; } var boundsQConfig = GetObjectBoundsQConfig(); Vector2 inputDevicePos = RTInputDevice.Get.Device.GetPositionYAxisUp(); float minDistFromDevice = float.MaxValue; foreach (var targetObject in _targetObjects) { if (targetObject == null) { continue; } OBB worldOBB = ObjectBounds.CalcWorldOBB(targetObject, boundsQConfig); if (worldOBB.IsValid) { Camera camera = RTFocusCamera.Get.TargetCamera; List <Vector3> centerAndCorners = worldOBB.GetCenterAndCornerPoints(); List <Vector2> screenCenterAndCorners = camera.ConvertWorldToScreenPoints(centerAndCorners); for (int ptIndex = 0; ptIndex < screenCenterAndCorners.Count; ++ptIndex) { float distance = (inputDevicePos - screenCenterAndCorners[ptIndex]).magnitude; if (distance < minDistFromDevice) { minDistFromDevice = distance; _snapPivotPoint = centerAndCorners[ptIndex]; } } } } }
private List <AABB> BuildVertOverlapAABBs(GameObject gameObject, Sprite sprite, RTMesh rtMesh) { if (sprite == null && rtMesh == null) { return(new List <AABB>()); } const float overlapAmount = 0.2f; float halfOverlapAmount = overlapAmount * 0.5f; AABB modelAABB = sprite != null?ObjectBounds.CalcSpriteModelAABB(gameObject) : rtMesh.AABB; Vector3 modelAABBSize = modelAABB.Size; List <BoxFace> modelAABBFaces = BoxMath.AllBoxFaces; const float sizeEps = 0.001f; Vector3[] overlapAABBSizes = new Vector3[modelAABBFaces.Count]; overlapAABBSizes[(int)BoxFace.Left] = new Vector3(overlapAmount, modelAABBSize.y + sizeEps, modelAABBSize.z + sizeEps); overlapAABBSizes[(int)BoxFace.Right] = new Vector3(overlapAmount, modelAABBSize.y + sizeEps, modelAABBSize.z + sizeEps); overlapAABBSizes[(int)BoxFace.Bottom] = new Vector3(modelAABBSize.x + sizeEps, overlapAmount, modelAABBSize.z + sizeEps); overlapAABBSizes[(int)BoxFace.Top] = new Vector3(modelAABBSize.x + sizeEps, overlapAmount, modelAABBSize.z + sizeEps); overlapAABBSizes[(int)BoxFace.Back] = new Vector3(modelAABBSize.x + sizeEps, modelAABBSize.y + sizeEps, overlapAmount); overlapAABBSizes[(int)BoxFace.Front] = new Vector3(modelAABBSize.x + sizeEps, modelAABBSize.y + sizeEps, overlapAmount); var overlapAABBs = new List <AABB>(); for (int boxFaceIndex = 0; boxFaceIndex < modelAABBFaces.Count; ++boxFaceIndex) { BoxFace modelAABBFace = modelAABBFaces[boxFaceIndex]; Vector3 faceCenter = BoxMath.CalcBoxFaceCenter(modelAABB.Center, modelAABB.Size, Quaternion.identity, modelAABBFace); Vector3 faceNormal = BoxMath.CalcBoxFaceNormal(modelAABB.Center, modelAABB.Size, Quaternion.identity, modelAABBFace); Vector3 overlapCenter = faceCenter - faceNormal * halfOverlapAmount; overlapAABBs.Add(new AABB(overlapCenter, overlapAABBSizes[boxFaceIndex])); } return(overlapAABBs); }
public AABB CalculateBounds() { var activeScene = SceneManager.GetActiveScene(); var roots = new List <GameObject>(Mathf.Max(10, activeScene.rootCount)); SceneManager.GetActiveScene().GetRootGameObjects(roots); var boundsQConfig = new ObjectBounds.QueryConfig(); boundsQConfig.NoVolumeSize = Vector3.zero; boundsQConfig.ObjectTypes = GameObjectType.Mesh | GameObjectType.Sprite; AABB sceneAABB = new AABB(); foreach (var root in roots) { var allChildrenAndSelf = root.GetAllChildrenAndSelf(); foreach (var sceneObject in allChildrenAndSelf) { AABB aabb = ObjectBounds.CalcWorldAABB(sceneObject, boundsQConfig); if (aabb.IsValid) { if (sceneAABB.IsValid) { sceneAABB.Encapsulate(aabb); } else { sceneAABB = aabb; } } } } return(sceneAABB); }
public void Render() { if (_sharedLookAndFeel == null) { return; } if (IsActive) { Material material = MaterialPool.Get.SimpleColor; if (_sharedLookAndFeel.DrawBoxes) { material.SetColor(_sharedLookAndFeel.BoxLineColor); material.SetZTestEnabled(true); material.SetPass(0); var boundsQConfig = GetObjectBoundsQConfig(); foreach (var targetObject in _targetObjects) { if (targetObject == null) { continue; } OBB worldOBB = ObjectBounds.CalcWorldOBB(targetObject, boundsQConfig); if (worldOBB.IsValid) { GraphicsEx.DrawWireBox(worldOBB); } } } Camera camera = Camera.current; Vector2 screenSnapPivot = camera.WorldToScreenPoint(_snapPivotPoint); if (_sharedLookAndFeel.PivotShapeType == PivotPointShapeType.Circle) { material.SetZTestEnabled(false); material.SetColor(_sharedLookAndFeel.PivotPointFillColor); material.SetPass(0); const int numCirclePoints = 100; List <Vector2> pivotCirclePoints = PrimitiveFactory.Generate2DCircleBorderPointsCW(screenSnapPivot, _sharedLookAndFeel.PivotCircleRadius, numCirclePoints); GLRenderer.DrawTriangleFan2D(screenSnapPivot, pivotCirclePoints, camera); if (_sharedLookAndFeel.DrawPivotBorder) { material.SetColor(_sharedLookAndFeel.PivotPointBorderColor); material.SetPass(0); GLRenderer.DrawLineLoop2D(pivotCirclePoints, camera); } } else if (_sharedLookAndFeel.PivotShapeType == PivotPointShapeType.Square) { material.SetZTestEnabled(false); material.SetColor(_sharedLookAndFeel.PivotPointFillColor); material.SetPass(0); Rect pivotRect = RectEx.FromCenterAndSize(screenSnapPivot, Vector2Ex.FromValue(_sharedLookAndFeel.PivotSquareSideLength)); GLRenderer.DrawRect2D(pivotRect, camera); if (_sharedLookAndFeel.DrawPivotBorder) { material.SetColor(_sharedLookAndFeel.PivotPointBorderColor); material.SetPass(0); GLRenderer.DrawRectBorder2D(pivotRect, camera); } } } }
public void Render() { if (SharedLookAndFeel == null) { return; } if (IsActive && _grabSurfaceInfo.SurfaceType != GrabSurfaceType.Invalid) { Material material = MaterialPool.Get.SimpleColor; if (SharedLookAndFeel.DrawAnchorLines) { List <Vector3> linePoints = new List <Vector3>(_grabTargets.Count * 2); foreach (GrabTarget grabTarget in _grabTargets) { linePoints.Add(grabTarget.Transform.position); linePoints.Add(_grabSurfaceInfo.AnchorPoint); } material.SetZTestAlways(); material.SetColor(_sharedLookAndFeel.AnchorLineColor); material.SetPass(0); GLRenderer.DrawLines3D(linePoints); } if (SharedLookAndFeel.DrawObjectBoxes) { material.SetZTestLess(); material.SetColor(SharedLookAndFeel.ObjectBoxWireColor); material.SetPass(0); ObjectBounds.QueryConfig boundsQConfig = GetObjectBoundsQConfig(); foreach (GrabTarget grabTarget in _grabTargets) { OBB obb = ObjectBounds.CalcHierarchyWorldOBB(grabTarget.GameObject, boundsQConfig); if (obb.IsValid) { GraphicsEx.DrawWireBox(obb); } } } if (SharedLookAndFeel.DrawObjectPosTicks) { material.SetColor(SharedLookAndFeel.ObjectPosTickColor); material.SetPass(0); foreach (GrabTarget grabTarget in _grabTargets) { Vector2 screenPos = Camera.current.WorldToScreenPoint(grabTarget.Transform.position); GLRenderer.DrawRect2D(RectEx.FromCenterAndSize(screenPos, Vector2Ex.FromValue(SharedLookAndFeel.ObjectPosTickSize)), Camera.current); } } if (SharedLookAndFeel.DrawAnchorPosTick) { material.SetColor(SharedLookAndFeel.AnchorPosTickColor); material.SetPass(0); Vector2 anchorScreenPos = Camera.current.WorldToScreenPoint(_grabSurfaceInfo.AnchorPoint); GLRenderer.DrawRect2D(RectEx.FromCenterAndSize(anchorScreenPos, Vector2Ex.FromValue(SharedLookAndFeel.AnchorPosTickSize)), Camera.current); } } }
protected bool GetWorldPointClosestToInputDevice(Camera focusCamera, IEnumerable <GameObject> gameObjects, out Vector3 point) { point = Vector3.zero; if (gameObjects == null) { return(false); } if (!RTInputDevice.Get.Device.HasPointer()) { return(false); } Vector2 inputDeviceScreenPt = RTInputDevice.Get.Device.GetPositionYAxisUp(); float minDistSqr = float.MaxValue; bool foundPoint = false; foreach (GameObject srcObject in gameObjects) { Mesh mesh = srcObject.GetMesh(); if (mesh != null) { MeshVertexChunkCollection meshVChunkCollection = MeshVertexChunkCollectionDb.Get[mesh]; if (meshVChunkCollection == null) { continue; } Matrix4x4 worldMtx = srcObject.transform.localToWorldMatrix; List <MeshVertexChunk> testChunks = meshVChunkCollection.GetWorldChunksHoveredByPoint(inputDeviceScreenPt, worldMtx, focusCamera); if (testChunks.Count == 0) { MeshVertexChunk closestChunk = meshVChunkCollection.GetWorldVertChunkClosestToScreenPt(inputDeviceScreenPt, worldMtx, focusCamera); if (closestChunk != null && closestChunk.VertexCount != 0) { testChunks.Add(closestChunk); } } foreach (MeshVertexChunk chunk in testChunks) { Vector3 worldVert = chunk.GetWorldVertClosestToScreenPt(inputDeviceScreenPt, worldMtx, focusCamera); Vector2 screenVert = focusCamera.WorldToScreenPoint(worldVert); float distSqr = (inputDeviceScreenPt - screenVert).sqrMagnitude; if (distSqr < minDistSqr) { minDistSqr = distSqr; point = worldVert; foundPoint = true; } } } else { OBB spriteWorldOBB = ObjectBounds.CalcSpriteWorldOBB(srcObject); if (spriteWorldOBB.IsValid) { List <Vector3> obbPoints = spriteWorldOBB.GetCenterAndCornerPoints(); List <Vector2> screenPoints = focusCamera.ConvertWorldToScreenPoints(obbPoints); int closestPtIndex = Vector2Ex.GetPointClosestToPoint(screenPoints, inputDeviceScreenPt); if (closestPtIndex >= 0) { Vector2 closestPt = screenPoints[closestPtIndex]; float distSqr = (inputDeviceScreenPt - closestPt).sqrMagnitude; if (distSqr < minDistSqr) { minDistSqr = distSqr; point = obbPoints[closestPtIndex]; foundPoint = true; } } } } } return(foundPoint); }
public Texture2D Generate(GameObject unityPrefab) { if (!_isGenSessionActive || _renderCamera.targetTexture == null) { return(null); } RenderTexture oldRenderTexture = UnityEngine.RenderTexture.active; RenderTexture.active = _renderCamera.targetTexture; GL.Clear(true, true, _previewLookAndFeel.BkColor); bool hasMesh = unityPrefab.HierarchyHasMesh(); bool hasSprite = unityPrefab.HierarchyHasSprite(); PreviewObjectType previewObjectType = PreviewObjectType.Mesh; if (!hasMesh && hasSprite) { previewObjectType = PreviewObjectType.Sprite; } else if (!hasMesh && !hasSprite) { if (unityPrefab.HierarchyHasObjectsOfType(GameObjectType.Light)) { previewObjectType = PreviewObjectType.Light; } else if (unityPrefab.HierarchyHasObjectsOfType(GameObjectType.ParticleSystem)) { previewObjectType = PreviewObjectType.ParticleSystem; } else { previewObjectType = PreviewObjectType.Other; } } GameObject previewObject = null; if (previewObjectType == PreviewObjectType.Mesh || previewObjectType == PreviewObjectType.Sprite) { previewObject = GameObject.Instantiate(unityPrefab); } else { previewObject = _nonMeshPreviewObject; } Transform previewObjectTransform = previewObject.transform; previewObjectTransform.position = Vector3.zero; previewObjectTransform.rotation = Quaternion.identity; previewObjectTransform.localScale = unityPrefab.transform.lossyScale; AABB sceneAABB = RTScene.Get.CalculateBounds(); Sphere sceneSphere = new Sphere(sceneAABB); AABB previewAABB = new AABB(); previewAABB = ObjectBounds.CalcHierarchyWorldAABB(previewObject, _boundsQConfig); Sphere previewSphere = new Sphere(previewAABB); Vector3 previewSphereCenter = sceneSphere.Center - Vector3.right * (sceneSphere.Radius + previewSphere.Radius + 90.0f); previewObjectTransform.position += (previewSphereCenter - previewSphere.Center); previewAABB = ObjectBounds.CalcHierarchyWorldAABB(previewObject, _boundsQConfig); previewSphere.Center = previewSphereCenter; Transform camTransform = _renderCamera.transform; if (previewObjectType == PreviewObjectType.Mesh || previewObjectType == PreviewObjectType.Sprite) { camTransform.rotation = Quaternion.identity; if (previewObjectType != PreviewObjectType.Sprite) { camTransform.rotation = Quaternion.AngleAxis(-45.0f, Vector3.up) * Quaternion.AngleAxis(35.0f, camTransform.right); } camTransform.position = previewSphere.Center - camTransform.forward * (previewSphere.Radius * 2.0f + _renderCamera.nearClipPlane); } else { camTransform.rotation = previewObjectTransform.rotation; camTransform.position = previewSphere.Center - camTransform.forward * (previewSphere.Radius * 2.0f + _renderCamera.nearClipPlane); Texture2D previewIcon = previewObjectType == PreviewObjectType.Light ? RTScene.Get.LookAndFeel.LightIcon : RTScene.Get.LookAndFeel.ParticleSystemIcon; _nonMeshPreviewObject.GetComponent <MeshRenderer>().sharedMaterial.SetTexture("_MainTex", previewIcon); } _previewLight.transform.forward = camTransform.forward; _renderCamera.Render(); if (previewObject != _nonMeshPreviewObject) { GameObject.DestroyImmediate(previewObject); } Texture2D previewTexture = new Texture2D(_previewLookAndFeel.PreviewWidth, _previewLookAndFeel.PreviewHeight, TextureFormat.ARGB32, true, true); previewTexture.ReadPixels(new Rect(0, 0, _previewLookAndFeel.PreviewWidth, _previewLookAndFeel.PreviewHeight), 0, 0); previewTexture.Apply(); UnityEngine.RenderTexture.active = oldRenderTexture; return(previewTexture); }
public static List <Vector3> CollectHierarchyVerts(GameObject root, BoxFace collectFace, float collectBoxScale, float collectEps) { List <GameObject> meshObjects = root.GetMeshObjectsInHierarchy(); List <GameObject> spriteObjects = root.GetSpriteObjectsInHierarchy(); if (meshObjects.Count == 0 && spriteObjects.Count == 0) { return(new List <Vector3>()); } ObjectBounds.QueryConfig boundsQConfig = new ObjectBounds.QueryConfig(); boundsQConfig.ObjectTypes = GameObjectType.Mesh | GameObjectType.Sprite; OBB hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); if (!hierarchyOBB.IsValid) { return(new List <Vector3>()); } int faceAxisIndex = BoxMath.GetFaceAxisIndex(collectFace); Vector3 faceCenter = BoxMath.CalcBoxFaceCenter(hierarchyOBB.Center, hierarchyOBB.Size, hierarchyOBB.Rotation, collectFace); Vector3 faceNormal = BoxMath.CalcBoxFaceNormal(hierarchyOBB.Center, hierarchyOBB.Size, hierarchyOBB.Rotation, collectFace); float sizeEps = collectEps * 2.0f; Vector3 collectAABBSize = hierarchyOBB.Size; collectAABBSize[faceAxisIndex] = (hierarchyOBB.Size[faceAxisIndex] * collectBoxScale) + sizeEps; collectAABBSize[(faceAxisIndex + 1) % 3] += sizeEps; collectAABBSize[(faceAxisIndex + 2) % 3] += sizeEps; OBB collectOBB = new OBB(faceCenter + faceNormal * (-collectAABBSize[faceAxisIndex] * 0.5f + collectEps), collectAABBSize); collectOBB.Rotation = hierarchyOBB.Rotation; List <Vector3> collectedVerts = new List <Vector3>(80); foreach (GameObject meshObject in meshObjects) { Mesh mesh = meshObject.GetMesh(); RTMesh rtMesh = RTMeshDb.Get.GetRTMesh(mesh); if (rtMesh == null) { continue; } List <Vector3> verts = rtMesh.OverlapVerts(collectOBB, meshObject.transform); if (verts.Count != 0) { collectedVerts.AddRange(verts); } } foreach (GameObject spriteObject in spriteObjects) { List <Vector3> verts = CollectWorldSpriteVerts(spriteObject.GetSprite(), spriteObject.transform, collectOBB); if (verts.Count != 0) { collectedVerts.AddRange(verts); } } return(collectedVerts); }
public List <GameObjectRayHit> RaycastAll(Ray ray, SceneRaycastPrecision raycastPresicion) { List <SphereTreeNodeRayHit <GameObject> > nodeHits = _objectTree.RaycastAll(ray); if (nodeHits.Count == 0) { return(new List <GameObjectRayHit>()); } ObjectBounds.QueryConfig boundsQConfig = new ObjectBounds.QueryConfig(); boundsQConfig.ObjectTypes = GameObjectTypeHelper.AllCombined; boundsQConfig.NoVolumeSize = Vector3Ex.FromValue(RTScene.Get.Settings.NonMeshObjectSize); Vector3 camLook = RTFocusCamera.Get.Look; if (raycastPresicion == SceneRaycastPrecision.BestFit) { List <GameObjectRayHit> hitList = new List <GameObjectRayHit>(10); foreach (SphereTreeNodeRayHit <GameObject> nodeHit in nodeHits) { GameObject sceneObject = nodeHit.HitNode.Data; if (sceneObject == null || !sceneObject.activeInHierarchy) { continue; } Renderer renderer = sceneObject.GetComponent <Renderer>(); if (renderer != null && !renderer.isVisible) { continue; } GameObjectType objectType = sceneObject.GetGameObjectType(); if (objectType == GameObjectType.Mesh) { GameObjectRayHit objectHit = RaycastMeshObject(ray, sceneObject); if (objectHit != null) { hitList.Add(objectHit); } } else if (objectType == GameObjectType.Terrain) { TerrainCollider terrainCollider = sceneObject.GetComponent <TerrainCollider>(); if (terrainCollider != null) { RaycastHit hitInfo; if (terrainCollider.Raycast(ray, out hitInfo, float.MaxValue)) { hitList.Add(new GameObjectRayHit(ray, hitInfo)); } } } else if (objectType == GameObjectType.Sprite) { GameObjectRayHit objectHit = RaycastSpriteObject(ray, sceneObject); if (objectHit != null) { hitList.Add(objectHit); } } else { OBB worldOBB = ObjectBounds.CalcWorldOBB(sceneObject, boundsQConfig); if (worldOBB.IsValid) { float t; if (BoxMath.Raycast(ray, out t, worldOBB.Center, worldOBB.Size, worldOBB.Rotation)) { BoxFaceDesc faceDesc = BoxMath.GetFaceClosestToPoint(ray.GetPoint(t), worldOBB.Center, worldOBB.Size, worldOBB.Rotation, camLook); GameObjectRayHit hit = new GameObjectRayHit(ray, sceneObject, faceDesc.Plane.normal, t); hitList.Add(hit); } } } } return(hitList); } else if (raycastPresicion == SceneRaycastPrecision.Box) { List <GameObjectRayHit> hitList = new List <GameObjectRayHit>(10); foreach (SphereTreeNodeRayHit <GameObject> nodeHit in nodeHits) { GameObject sceneObject = nodeHit.HitNode.Data; if (sceneObject == null || !sceneObject.activeInHierarchy) { continue; } Renderer renderer = sceneObject.GetComponent <Renderer>(); if (renderer != null && !renderer.isVisible) { continue; } OBB worldOBB = ObjectBounds.CalcWorldOBB(sceneObject, boundsQConfig); if (worldOBB.IsValid) { float t; if (BoxMath.Raycast(ray, out t, worldOBB.Center, worldOBB.Size, worldOBB.Rotation)) { BoxFaceDesc faceDesc = BoxMath.GetFaceClosestToPoint(ray.GetPoint(t), worldOBB.Center, worldOBB.Size, worldOBB.Rotation, camLook); GameObjectRayHit hit = new GameObjectRayHit(ray, sceneObject, faceDesc.Plane.normal, t); hitList.Add(hit); } } } return(hitList); } return(new List <GameObjectRayHit>()); }
public void FitBoxToTargets() { if (NumTargetParents == 0) { _boxSize = Vector3.zero; return; } if (ExtrudeSpace == GizmoSpace.Global) { AABB worldAABB = AABB.GetInvalid(); foreach (var parent in _targetParents) { if (_ignoredParentObjects.Contains(parent)) { continue; } AABB aabb = ObjectBounds.CalcHierarchyWorldAABB(parent, _boundsQConfig); if (aabb.IsValid) { if (worldAABB.IsValid) { worldAABB.Encapsulate(aabb); } else { worldAABB = aabb; } } } SetAABB(worldAABB); UpdateSnapSteps(); } else if (ExtrudeSpace == GizmoSpace.Local) { int firstParentIndex = 0; while (firstParentIndex < NumTargetParents) { if (_ignoredParentObjects.Contains(_targetParents[firstParentIndex])) { ++firstParentIndex; } else { break; } } if (firstParentIndex == NumTargetParents) { SetOBB(OBB.GetInvalid()); UpdateSnapSteps(); return; } OBB worldOBB = ObjectBounds.CalcHierarchyWorldOBB(_targetParents[firstParentIndex], _boundsQConfig); for (int parentIndex = firstParentIndex; parentIndex < NumTargetParents; ++parentIndex) { GameObject parent = _targetParents[parentIndex]; if (_ignoredParentObjects.Contains(parent)) { continue; } OBB obb = ObjectBounds.CalcHierarchyWorldOBB(parent, _boundsQConfig); if (obb.IsValid) { if (worldOBB.IsValid) { worldOBB.Encapsulate(obb); } else { worldOBB = obb; } } } SetOBB(worldOBB); UpdateSnapSteps(); } }
public bool Initialize(GameObject gameObject) { if (gameObject == null || _gameObject != null) { return(false); } Mesh mesh = gameObject.GetMesh(); Sprite sprite = gameObject.GetSprite(); if (mesh == null && sprite == null) { return(false); } bool useMesh = true; if (mesh == null) { useMesh = false; } RTMesh rtMesh = null; if (useMesh) { Renderer meshRenderer = gameObject.GetMeshRenderer(); if (meshRenderer == null || !meshRenderer.enabled) { useMesh = false; } rtMesh = RTMeshDb.Get.GetRTMesh(mesh); if (rtMesh == null) { useMesh = false; } } if (rtMesh == null && sprite == null) { return(false); } List <AABB> vertOverlapAABBs = BuildVertOverlapAABBs(gameObject, useMesh ? null : sprite, useMesh ? rtMesh : null); if (vertOverlapAABBs.Count == 0) { return(false); } AABB modelAABB = useMesh ? rtMesh.AABB : ObjectBounds.CalcSpriteModelAABB(gameObject); var aabbFaces = BoxMath.AllBoxFaces; _gameObject = gameObject; if (useMesh) { foreach (var aabbFace in aabbFaces) { AABB overlapAABB = vertOverlapAABBs[(int)aabbFace]; List <Vector3> overlappedVerts = rtMesh.OverlapModelVerts(overlapAABB); Plane facePlane = BoxMath.CalcBoxFacePlane(modelAABB.Center, modelAABB.Size, Quaternion.identity, aabbFace); overlappedVerts = facePlane.ProjectAllPoints(overlappedVerts); _snapAreaBounds[(int)aabbFace] = new AABB(overlappedVerts); _snapAreaDesc[(int)aabbFace] = BoxMath.GetBoxFaceAreaDesc(_snapAreaBounds[(int)aabbFace].Size, aabbFace); } } else { foreach (var aabbFace in aabbFaces) { if (aabbFace != BoxFace.Front && aabbFace != BoxFace.Back) { AABB overlapAABB = vertOverlapAABBs[(int)aabbFace]; List <Vector3> overlappedVerts = ObjectVertexCollect.CollectModelSpriteVerts(sprite, overlapAABB); Plane facePlane = BoxMath.CalcBoxFacePlane(modelAABB.Center, modelAABB.Size, Quaternion.identity, aabbFace); overlappedVerts = facePlane.ProjectAllPoints(overlappedVerts); _snapAreaBounds[(int)aabbFace] = new AABB(overlappedVerts); _snapAreaDesc[(int)aabbFace] = BoxMath.GetBoxFaceAreaDesc(_snapAreaBounds[(int)aabbFace].Size, aabbFace); } else { _snapAreaBounds[(int)aabbFace] = AABB.GetInvalid(); _snapAreaDesc[(int)aabbFace] = BoxFaceAreaDesc.GetInvalid(); } } } return(true); }
public static SnapResult SnapHierarchy(GameObject root, SnapConfig snapConfig) { const float collectEps = 1e-2f; const float collectBoxScale = 1e-3f; bool hierarchyHasMeshes = root.HierarchyHasMesh(); bool hierarchyHasSprites = root.HierarchyHasSprite(); if (!hierarchyHasMeshes && !hierarchyHasSprites) { Transform rootTransform = root.transform; rootTransform.position = snapConfig.SurfaceHitPlane.ProjectPoint(rootTransform.position) + snapConfig.OffsetFromSurface * snapConfig.SurfaceHitNormal; return(new SnapResult(snapConfig.SurfaceHitPlane, rootTransform.position)); } ObjectBounds.QueryConfig boundsQConfig = new ObjectBounds.QueryConfig(); boundsQConfig.ObjectTypes = GameObjectType.Sprite | GameObjectType.Mesh; bool isSurfaceSpherical = snapConfig.SurfaceType == Type.SphericalMesh; bool isSurfaceTerrain = snapConfig.SurfaceType == Type.UnityTerrain || snapConfig.SurfaceType == Type.TerrainMesh; bool isSurfaceUnityTerrain = snapConfig.SurfaceType == Type.UnityTerrain; SurfaceRaycaster raycaster = CreateSurfaceRaycaster(snapConfig.SurfaceType, snapConfig.SurfaceObject, true); if (snapConfig.SurfaceType != Type.SceneGrid) { Transform rootTransform = root.transform; if (snapConfig.AlignAxis) { if (isSurfaceTerrain) { rootTransform.Align(Vector3.up, snapConfig.AlignmentAxis); OBB hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); if (!hierarchyOBB.IsValid) { return(new SnapResult()); } BoxFace pivotFace = BoxMath.GetMostAlignedFace(hierarchyOBB.Center, hierarchyOBB.Size, hierarchyOBB.Rotation, -Vector3.up); List <Vector3> collectedVerts = ObjectVertexCollect.CollectHierarchyVerts(root, pivotFace, collectBoxScale, collectEps); if (collectedVerts.Count != 0) { Vector3 vertsCenter = Vector3Ex.GetPointCloudCenter(collectedVerts); Ray ray = new Ray(vertsCenter + Vector3.up * 1e-3f, -Vector3.up); GameObjectRayHit surfaceHit = raycaster.Raycast(ray); if (surfaceHit != null) { Vector3 alignmentAxis = surfaceHit.HitNormal; if (isSurfaceUnityTerrain) { Terrain terrain = snapConfig.SurfaceObject.GetComponent <Terrain>(); alignmentAxis = terrain.GetInterpolatedNormal(surfaceHit.HitPoint); } Quaternion appliedRotation = rootTransform.Align(alignmentAxis, snapConfig.AlignmentAxis); hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); appliedRotation.RotatePoints(collectedVerts, rootTransform.position); Vector3 sitOnPlaneOffset = ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(hierarchyOBB, new Plane(Vector3.up, surfaceHit.HitPoint), 0.1f); rootTransform.position += sitOnPlaneOffset; hierarchyOBB.Center += sitOnPlaneOffset; Vector3Ex.OffsetPoints(collectedVerts, sitOnPlaneOffset); Vector3 embedVector = ObjectSurfaceSnap.CalculateEmbedVector(collectedVerts, snapConfig.SurfaceObject, -Vector3.up, snapConfig.SurfaceType); rootTransform.position += (embedVector + alignmentAxis * snapConfig.OffsetFromSurface); return(new SnapResult(new Plane(alignmentAxis, surfaceHit.HitPoint), surfaceHit.HitPoint)); } } } else { if (!isSurfaceSpherical) { rootTransform.Align(snapConfig.SurfaceHitNormal, snapConfig.AlignmentAxis); OBB hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); if (!hierarchyOBB.IsValid) { return(new SnapResult()); } BoxFace pivotFace = BoxMath.GetMostAlignedFace(hierarchyOBB.Center, hierarchyOBB.Size, hierarchyOBB.Rotation, -snapConfig.SurfaceHitNormal); List <Vector3> collectedVerts = ObjectVertexCollect.CollectHierarchyVerts(root, pivotFace, collectBoxScale, collectEps); if (collectedVerts.Count != 0) { Vector3 vertsCenter = Vector3Ex.GetPointCloudCenter(collectedVerts); // Note: Cast the ray from far away enough so that we don't cast from the interior of the mesh. // This can happen when the object is embedded inside the mesh surface. AABB surfaceAABB = ObjectBounds.CalcMeshWorldAABB(snapConfig.SurfaceObject); float sphereRadius = surfaceAABB.Extents.magnitude; Vector3 rayOrigin = vertsCenter + snapConfig.SurfaceHitNormal * sphereRadius; Ray ray = new Ray(rayOrigin, -snapConfig.SurfaceHitNormal); GameObjectRayHit surfaceHit = raycaster.Raycast(ray); if (surfaceHit != null) { Vector3 alignmentAxis = surfaceHit.HitNormal; rootTransform.Align(alignmentAxis, snapConfig.AlignmentAxis); hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); Vector3 sitOnPlaneOffset = ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(hierarchyOBB, surfaceHit.HitPlane, 0.0f); rootTransform.position += sitOnPlaneOffset; rootTransform.position += alignmentAxis * snapConfig.OffsetFromSurface; return(new SnapResult(new Plane(alignmentAxis, surfaceHit.HitPoint), surfaceHit.HitPoint)); } else { Vector3 alignmentAxis = snapConfig.SurfaceHitNormal; rootTransform.Align(alignmentAxis, snapConfig.AlignmentAxis); hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); Vector3 sitOnPlaneOffset = ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(hierarchyOBB, snapConfig.SurfaceHitPlane, 0.0f); rootTransform.position += sitOnPlaneOffset; rootTransform.position += alignmentAxis * snapConfig.OffsetFromSurface; return(new SnapResult(snapConfig.SurfaceHitPlane, snapConfig.SurfaceHitPlane.ProjectPoint(vertsCenter))); } } } else { Transform surfaceObjectTransform = snapConfig.SurfaceObject.transform; Vector3 sphereCenter = surfaceObjectTransform.position; Vector3 radiusDir = (rootTransform.position - sphereCenter).normalized; float sphereRadius = surfaceObjectTransform.lossyScale.GetMaxAbsComp() * 0.5f; rootTransform.Align(radiusDir, snapConfig.AlignmentAxis); OBB hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); if (!hierarchyOBB.IsValid) { return(new SnapResult()); } BoxFace pivotFace = BoxMath.GetMostAlignedFace(hierarchyOBB.Center, hierarchyOBB.Size, hierarchyOBB.Rotation, -radiusDir); List <Vector3> collectedVerts = ObjectVertexCollect.CollectHierarchyVerts(root, pivotFace, collectBoxScale, collectEps); Vector3 sitPoint = sphereCenter + radiusDir * sphereRadius; Plane sitPlane = new Plane(radiusDir, sitPoint); Vector3 sitOnPlaneOffset = ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(hierarchyOBB, sitPlane, 0.0f); rootTransform.position += sitOnPlaneOffset; hierarchyOBB.Center += sitOnPlaneOffset; Vector3Ex.OffsetPoints(collectedVerts, sitOnPlaneOffset); rootTransform.position += radiusDir * snapConfig.OffsetFromSurface; return(new SnapResult(sitPlane, sitPoint)); } } } else { OBB hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); if (!hierarchyOBB.IsValid) { return(new SnapResult()); } if (isSurfaceTerrain || (!isSurfaceSpherical && snapConfig.SurfaceType == Type.Mesh)) { Ray ray = new Ray(hierarchyOBB.Center, isSurfaceTerrain ? -Vector3.up : -snapConfig.SurfaceHitNormal); GameObjectRayHit surfaceHit = raycaster.Raycast(ray); if (surfaceHit != null) { Vector3 sitOnPlaneOffset = ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(hierarchyOBB, surfaceHit.HitPlane, 0.0f); rootTransform.position += sitOnPlaneOffset; if (isSurfaceTerrain) { hierarchyOBB.Center += sitOnPlaneOffset; BoxFace pivotFace = BoxMath.GetMostAlignedFace(hierarchyOBB.Center, hierarchyOBB.Size, hierarchyOBB.Rotation, -surfaceHit.HitNormal); List <Vector3> collectedVerts = ObjectVertexCollect.CollectHierarchyVerts(root, pivotFace, collectBoxScale, collectEps); Vector3 embedVector = ObjectSurfaceSnap.CalculateEmbedVector(collectedVerts, snapConfig.SurfaceObject, -Vector3.up, snapConfig.SurfaceType); rootTransform.position += embedVector; } rootTransform.position += surfaceHit.HitNormal * snapConfig.OffsetFromSurface; return(new SnapResult(surfaceHit.HitPlane, surfaceHit.HitPoint)); } else if (!isSurfaceSpherical && snapConfig.SurfaceType == Type.Mesh) { Vector3 sitOnPlaneOffset = ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(hierarchyOBB, snapConfig.SurfaceHitPlane, 0.0f); rootTransform.position += sitOnPlaneOffset; rootTransform.position += snapConfig.SurfaceHitNormal * snapConfig.OffsetFromSurface; return(new SnapResult(snapConfig.SurfaceHitPlane, snapConfig.SurfaceHitPlane.ProjectPoint(hierarchyOBB.Center))); } } else if (isSurfaceSpherical) { Transform surfaceObjectTransform = snapConfig.SurfaceObject.transform; Vector3 sphereCenter = surfaceObjectTransform.position; Vector3 radiusDir = (rootTransform.position - sphereCenter).normalized; float sphereRadius = surfaceObjectTransform.lossyScale.GetMaxAbsComp() * 0.5f; BoxFace pivotFace = BoxMath.GetMostAlignedFace(hierarchyOBB.Center, hierarchyOBB.Size, hierarchyOBB.Rotation, -radiusDir); List <Vector3> collectedVerts = ObjectVertexCollect.CollectHierarchyVerts(root, pivotFace, collectBoxScale, collectEps); Vector3 sitPoint = sphereCenter + radiusDir * sphereRadius; Plane sitPlane = new Plane(radiusDir, sitPoint); Vector3 sitOnPlaneOffset = ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(hierarchyOBB, sitPlane, 0.0f); rootTransform.position += sitOnPlaneOffset; hierarchyOBB.Center += sitOnPlaneOffset; Vector3Ex.OffsetPoints(collectedVerts, sitOnPlaneOffset); rootTransform.position += radiusDir * snapConfig.OffsetFromSurface; return(new SnapResult(sitPlane, sitPoint)); } } } if (snapConfig.SurfaceType == Type.SceneGrid) { OBB hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); if (!hierarchyOBB.IsValid) { return(new SnapResult()); } Transform rootTransform = root.transform; if (snapConfig.AlignAxis) { rootTransform.Align(snapConfig.SurfaceHitNormal, snapConfig.AlignmentAxis); hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); } rootTransform.position += ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(hierarchyOBB, snapConfig.SurfaceHitPlane, snapConfig.OffsetFromSurface); return(new SnapResult(snapConfig.SurfaceHitPlane, snapConfig.SurfaceHitPlane.ProjectPoint(hierarchyOBB.Center))); } return(new SnapResult()); }
private OBB CalcTargetRootOBB(GameObject targetRoot) { ObjectBounds.QueryConfig boundsQConfig = new ObjectBounds.QueryConfig(); boundsQConfig.ObjectTypes = GameObjectType.Mesh | GameObjectType.Sprite; return(ObjectBounds.CalcHierarchyWorldOBB(targetRoot, boundsQConfig)); }
public override void OnGizmoDragUpdate(int handleId) { if (OwnsHandle(handleId) && Gizmo.RelativeDragOffset.magnitude != 0.0f) { float extrAmount = Gizmo.RelativeDragOffset.magnitude; float boxSize = _boxSize[_handleDragExtrData.AxisIndex]; float fNumClones = boxSize != 0.0f ? (extrAmount / boxSize) : 0.0f; int iNumClones = (int)fNumClones; float absFractional = Mathf.Abs(fNumClones - (int)fNumClones); if (iNumClones == 0 && Mathf.Abs(absFractional - 1.0f) < 1e-5f) { ++iNumClones; } var createdClones = new List <GameObject>(10); var cloneConfig = ObjectCloning.DefaultConfig; var cloneOffset = _handleDragExtrData.ExtrudeDir * boxSize; for (int cloneIndex = 0; cloneIndex < iNumClones; ++cloneIndex) { foreach (var targetParent in _targetParents) { if (_ignoredParentObjects.Contains(targetParent)) { continue; } if (!Hotkeys.EnableOverlapTest.IsActive()) { cloneConfig.Parent = targetParent.transform.parent; var clonedHierarchy = ObjectCloning.CloneHierarchy(targetParent, cloneConfig); if (clonedHierarchy != null) { _sceneOverlapFilter.IgnoreObjects.AddRange(clonedHierarchy.GetAllChildrenAndSelf()); _dragEndAction.AddExtrudeClone(clonedHierarchy); createdClones.Add(clonedHierarchy); } clonedHierarchy.transform.position += cloneIndex * cloneOffset; } else { OBB targetOBB = ObjectBounds.CalcHierarchyWorldOBB(targetParent, _boundsQConfig); if (!targetOBB.IsValid) { continue; } targetOBB.Center += cloneIndex * cloneOffset; // Bring the size down a tad. Otherwise, we can get false positives when objects are really close to // each other even if they do not intersect. targetOBB.Inflate(-1e-2f); var overlappedObjects = RTScene.Get.OverlapBox(targetOBB, _sceneOverlapFilter); if (overlappedObjects.Count != 0) { continue; } cloneConfig.Parent = targetParent.transform.parent; var clonedHierarchy = ObjectCloning.CloneHierarchy(targetParent, cloneConfig); if (clonedHierarchy != null) { _sceneOverlapFilter.IgnoreObjects.AddRange(clonedHierarchy.GetAllChildrenAndSelf()); _dragEndAction.AddExtrudeClone(clonedHierarchy); createdClones.Add(clonedHierarchy); } clonedHierarchy.transform.position += cloneIndex * cloneOffset; } } } _handleDragExtrData.ExtrudeCenter += Gizmo.RelativeDragOffset; foreach (var targetParent in _targetParents) { if (!_ignoredParentObjects.Contains(targetParent)) { targetParent.transform.position += Gizmo.RelativeDragOffset; } } if (ExtrudeUpdate != null) { ExtrudeUpdate(createdClones); } } }
public static SnapResult CalculateSnapResult(GameObject root, Config snapConfig) { if (snapConfig.IgnoreDestObjects == null) { snapConfig.IgnoreDestObjects = new List <GameObject>(); } List <GameObject> sourceObjects = root.GetAllChildrenAndSelf(); if (sourceObjects.Count > MaxSourceObjects) { return(new SnapResult(SnapFailReson.MaxObjectsExceeded)); } List <GameObject> sourceMeshObjects = root.GetMeshObjectsInHierarchy(); List <GameObject> sourceSpriteObjects = root.GetSpriteObjectsInHierarchy(); if (sourceMeshObjects.Count == 0 && sourceSpriteObjects.Count == 0) { return(new SnapResult(SnapFailReson.InvalidSourceObjects)); } ObjectBounds.QueryConfig boundsQConfig = new ObjectBounds.QueryConfig(); boundsQConfig.ObjectTypes = GameObjectType.Mesh | GameObjectType.Sprite; Vector3 overlapSizeAdd = Vector3.one * snapConfig.SnapRadius * 2.0f; List <BoxFace> allSnapFaces = BoxMath.AllBoxFaces; bool tryMatchAreas = (snapConfig.Prefs & Prefs.TryMatchArea) != 0; bool foundMatchingAreas = false; List <SnapSortData> sortedSnapData = new List <SnapSortData>(10); SnapSortData sortData = new SnapSortData(); foreach (GameObject sourceObject in sourceObjects) { OBB overlapOBB = ObjectBounds.CalcWorldOBB(sourceObject, boundsQConfig); overlapOBB.Size = overlapOBB.Size + overlapSizeAdd; List <GameObject> nearbyObjects = RTScene.Get.OverlapBox(overlapOBB); nearbyObjects.RemoveAll(item => item.transform.IsChildOf(root.transform) || snapConfig.IgnoreDestObjects.Contains(item) || !LayerEx.IsLayerBitSet(snapConfig.DestinationLayers, item.layer)); if (nearbyObjects.Count == 0) { continue; } Object2ObjectSnapData sourceSnapData = Object2ObjectSnapDataDb.Get.GetObject2ObjectSnapData(sourceObject); if (sourceSnapData == null) { continue; } sortData.SrcObject = sourceObject; foreach (BoxFace srcSnapFace in allSnapFaces) { BoxFaceAreaDesc srcAreaDesc = sourceSnapData.GetWorldSnapAreaDesc(srcSnapFace); OBB srcAreaBounds = sourceSnapData.GetWorldSnapAreaBounds(srcSnapFace); List <Vector3> srcAreaPts = srcAreaBounds.GetCenterAndCornerPoints(); sortData.SrcSnapFace = srcSnapFace; foreach (GameObject destObject in nearbyObjects) { Object2ObjectSnapData destSnapData = Object2ObjectSnapDataDb.Get.GetObject2ObjectSnapData(destObject); if (destSnapData == null) { continue; } sortData.DestObject = destObject; foreach (BoxFace destSnapFace in allSnapFaces) { sortData.DestSnapFace = destSnapFace; BoxFaceAreaDesc destAreaDesc = destSnapData.GetWorldSnapAreaDesc(destSnapFace); sortData.FaceAreasMatch = false; if (tryMatchAreas && destAreaDesc.AreaType == srcAreaDesc.AreaType) { sortData.FaceAreaDiff = Mathf.Abs(destAreaDesc.Area - srcAreaDesc.Area); if (sortData.FaceAreaDiff <= 1000.0f) { sortData.FaceAreasMatch = true; } } OBB destAreaBounds = destSnapData.GetWorldSnapAreaBounds(destSnapFace); List <Vector3> destAreaPts = destAreaBounds.GetCenterAndCornerPoints(); foreach (Vector3 srcPt in srcAreaPts) { sortData.SnapPivot = srcPt; foreach (Vector3 destPt in destAreaPts) { sortData.SnapDistance = (destPt - srcPt).magnitude; if (sortData.SnapDistance < snapConfig.SnapRadius) { sortData.SnapDest = destPt; sortedSnapData.Add(sortData); if (sortData.FaceAreasMatch) { foundMatchingAreas = true; } } } } } } } } if (sortedSnapData.Count != 0) { if (!tryMatchAreas || !foundMatchingAreas) { sortedSnapData.Sort(delegate(SnapSortData s0, SnapSortData s1) { return(s0.SnapDistance.CompareTo(s1.SnapDistance)); }); } else { while (true) { if (!sortedSnapData[0].FaceAreasMatch) { sortedSnapData.RemoveAt(0); } else { break; } } sortedSnapData.Sort(delegate(SnapSortData s0, SnapSortData s1) { return(s0.FaceAreaDiff.CompareTo(s1.FaceAreaDiff)); }); } return(new SnapResult(sortedSnapData[0].SnapPivot, sortedSnapData[0].SnapDest, sortedSnapData[0].SnapDistance)); } return(new SnapResult(SnapFailReson.NoDestinationFound)); }