public void LoadContent(Game game) { standing = game.Content.Load<Texture2D>(@"images/guy_standing"); running1 = game.Content.Load<Texture2D>(@"images/guy_walking1"); running2 = game.Content.Load<Texture2D>(@"images/guy_walking2"); jumping = game.Content.Load<Texture2D>(@"images/guy_jumping"); hacking = game.Content.Load<Texture2D>(@"images/guy_hacking_standing"); jumphacking = game.Content.Load<Texture2D>(@"images/guy_hacking_jumping"); shield = game.Content.Load<Texture2D>(@"images/guy_shield"); shield1 = game.Content.Load<Texture2D>(@"images/playershield1"); shield2 = game.Content.Load<Texture2D>(@"images/playershield2"); shield3 = game.Content.Load<Texture2D>(@"images/playershield3"); powers = new PlayerPower(); powers.initiate(); powers.initializeAvail(); }
public void hardReset() { Dictionary<String, Boolean> tmpAvailable = new Dictionary<String, Boolean>(powers.available); powers = new PlayerPower(); powers.initiate(); powers.available = new Dictionary<String, Boolean>(tmpAvailable); LogState.instance.catIntoLog("Resetting...\n"); Bullets.instance.removeAll(this); }