private void Render() { RE.Render(camera_Selected, scene_Selected, mesh_Selected); Bitmap tempBitmap = RE.ScaleToFit(RE.Frame, displayPB.Size); displayPB.BackgroundImage = tempBitmap; // RE.ScaleToFit(RE.Frame, displayPB.Size); offset_w = (displayPB.Width - tempBitmap.Width) / 2; offset_h = (displayPB.Height - tempBitmap.Height) / 2; displayPB.Refresh(); //MessageBox.Show("Rendering has completed"); }