protected override void Draw(GameTime gameTime) { StandAlone.ElapsedMillisec = gameTime.ElapsedGameTime.Milliseconds; Game1.Painter.ClearBackground(Color.Black); Projectors.Draw(); //StandAlone.InternalDraw(); CustomDraw(); base.Draw(gameTime); }
protected override void Update(GameTime gameTime) { if (GameExit) { Exit(); } Projectors.Update(); StandAlone.InternalUpdate(); CustomUpdate(); User.Update(); base.Update(gameTime); }