private void Start() { shooter = ShooterController.instance; anim = GetComponent <Animator>(); rigis = GetComponentsInChildren <Rigidbody>(); Ragdoll(false); }
private void Awake() { instance = this; Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; anim = GetComponent <Animator>(); input = GetComponent <MovementInput>(); originalZoom = thirdPersonCam.m_Orbits[1].m_Radius; impulse = thirdPersonCam.GetComponent <CinemachineImpulseSource>(); postProfile = postVolume.profile; postProfile.TryGet(out colorAdjustments); postProfile.TryGet(out chromaticAberration); postProfile.TryGet(out vignette); gunIdlePos = gun.localPosition; gunIdleRot = gun.localEulerAngles; HorizontalOffset(originalOffsetAmount); }