Exemple #1
0
        void AddRun(TRuns Runs, int dir)
        {
            TCell  Near;
            TCheck Who;
            TCheck W2;
            TRun   R2;

            Near = Pos.Near(dir);
            if (Pole.Who(Near, out Who))
            {
                if (Who == null)
                {
                    Runs.Add(new TRun(this, Near));
                }
                else
                {
                    if (Who.C != C)
                    {
                        Near = Who.Pos.Near(dir);
                        if (Pole.Who(Near, out W2))
                        {
                            if (W2 == null)
                            {
                                R2 = new TRun(this, Near);
                                R2.Killed.Add(Who);
                                Runs.Add(R2);
                            }
                        }
                    }
                }
            }
        }
Exemple #2
0
        void AddRunKill(TCell StartPos, int dir, TNode Parent)
        {
            TCell  Near;
            TCheck Who;
            TCheck W2;

            if (StartPos == null)
            {
                Near = Pos.Near(dir);
            }
            else
            {
                Near = StartPos.Near(dir);
            }


            if (Pole.Who(Near, out Who))
            {
                if (Who == null)
                {
                }
                else
                {
                    if (Who.C != C)
                    {
                        Near = Who.Pos.Near(dir);

                        if (Pole.Who(Near, out W2))
                        {
                            if (W2 == null)
                            {
                                TNode Cur = new TNode(Parent, Near, Who, dir);

                                if (Tree == null)
                                {
                                    Tree = new TTree(Cur, Pole);
                                }
                                Tree.Count++;

                                int Count = Tree.Count;

                                for (int i = 1; i <= 4; i++)
                                {
                                    if (((dir == 1) && (i == 4)) || ((dir == 2) && (i == 3)) ||
                                        ((dir == 3) && (i == 2)) || ((dir == 4) && (i == 1)))
                                    {
                                        continue;
                                    }

                                    AddRunKill(Near, i, Cur);
                                }

                                if (Count == Tree.Count)
                                {
                                    Tree.Lists.Add(Cur);
                                }
                            }
                        }
                    }
                }
            }
        }