Exemple #1
0
 /// <summary>
 /// create frame from file
 /// </summary>
 /// <param name="sourceZ"></param>
 /// <param name="texZ"></param>
 public RC_Frame(GraphicsDevice gd, string dir, string fileName)
 {
     tex          = Util.texFromFile(gd, dir + fileName);
     source.X     = 0;
     source.Y     = 0;
     source.Width = tex.Width;
     source.Width = tex.Height;
 }
 public bool loadFile()
 {
     if (texQ != null)
     {
         return(true);
     }
     texQ = Util.texFromFile(gd, directoryAndFilename);
     if (texQ == null)
     {
         return(false);
     }
     setFilename();
     setWidthHeight(texQ.Width, texQ.Height);
     return(true);
 }
Exemple #3
0
        //Texture2DSequence[] frameSeqs = null;

        //Sprite5 boom = null; // for the creation


        public RC_Booms(GraphicsDevice gd, string dir_BoomsImages)
        {
            boomImages     = new Texture2D[numImages];
            boomImages[0]  = Util.texFromFile(gd, dir_BoomsImages + "Boom0.png");
            boomImages[1]  = Util.texFromFile(gd, dir_BoomsImages + "Boom1.png");
            boomImages[2]  = Util.texFromFile(gd, dir_BoomsImages + "Boom2.png");
            boomImages[3]  = Util.texFromFile(gd, dir_BoomsImages + "Boom3.png");
            boomImages[4]  = Util.texFromFile(gd, dir_BoomsImages + "Boom4.png");
            boomImages[5]  = Util.texFromFile(gd, dir_BoomsImages + "Boom5.png");
            boomImages[6]  = Util.texFromFile(gd, dir_BoomsImages + "Boom6.png");
            boomImages[7]  = Util.texFromFile(gd, dir_BoomsImages + "Boom7.png");
            boomImages[8]  = Util.texFromFile(gd, dir_BoomsImages + "Boom8.png");
            boomImages[9]  = Util.texFromFile(gd, dir_BoomsImages + "Boom9.png");
            boomImages[10] = Util.texFromFile(gd, dir_BoomsImages + "Boom10.png");
            boomImages[11] = Util.texFromFile(gd, dir_BoomsImages + "Boom11.png");

            boomSpriteSheets = new GCG_SpriteSheet[numImages];
//          boomSpriteSheets[0] = GCG_SpriteSheet(boomImages[0],XframesZ, YframesZ)
            boomSpriteSheets[0]  = new GCG_SpriteSheet(boomImages[0], 7, 3);
            boomSpriteSheets[1]  = new GCG_SpriteSheet(boomImages[1], 4, 1);
            boomSpriteSheets[2]  = new GCG_SpriteSheet(boomImages[2], 6, 1);
            boomSpriteSheets[3]  = new GCG_SpriteSheet(boomImages[3], 8, 1);
            boomSpriteSheets[4]  = new GCG_SpriteSheet(boomImages[4], 10, 2);
            boomSpriteSheets[5]  = new GCG_SpriteSheet(boomImages[5], 7, 3);
            boomSpriteSheets[6]  = new GCG_SpriteSheet(boomImages[6], 7, 3);
            boomSpriteSheets[7]  = new GCG_SpriteSheet(boomImages[7], 7, 3);
            boomSpriteSheets[8]  = new GCG_SpriteSheet(boomImages[8], 10, 2);
            boomSpriteSheets[9]  = new GCG_SpriteSheet(boomImages[9], 10, 2);
            boomSpriteSheets[10] = new GCG_SpriteSheet(boomImages[10], 7, 2);
            boomSpriteSheets[11] = new GCG_SpriteSheet(boomImages[11], 10, 2);

            //frameSeqs = new Texture2DSequence[numImages];
            //frameSeqs[0] = new Texture2DSequence(boomSpriteSheets[0]);
            //frameSeqs[1] = new Texture2DSequence(boomSpriteSheets[1]);
            //frameSeqs[2] = new Texture2DSequence(boomSpriteSheets[2]);
            //frameSeqs[3] = new Texture2DSequence(boomSpriteSheets[3]);
            //frameSeqs[4] = new Texture2DSequence(boomSpriteSheets[4]);
            //frameSeqs[5] = new Texture2DSequence(boomSpriteSheets[5]);
            //frameSeqs[6] = new Texture2DSequence(boomSpriteSheets[6]);
            //frameSeqs[7] = new Texture2DSequence(boomSpriteSheets[7]);
            //frameSeqs[8] = new Texture2DSequence(boomSpriteSheets[8]);
            //frameSeqs[9] = new Texture2DSequence(boomSpriteSheets[9]);
            //frameSeqs[10] = new Texture2DSequence(boomSpriteSheets[10]);
            //frameSeqs[11] = new Texture2DSequence(boomSpriteSheets[11]);

            //frameSeqs[0].setAnimationSequence(0, 19, 2);
            //frameSeqs[1].setAnimationSequence(0, 3, 5);
            //frameSeqs[2].setAnimationSequence(0, 5, 4);

            //frameSeqs[0].setAnimationSequence(0, 14, 4);
            //frameSeqs[1].setAnimationSequence(0, 3, 8);
            //frameSeqs[2].setAnimationSequence(0, 5, 6);
            //frameSeqs[3].setAnimationSequence(0, 7, 6);
            //frameSeqs[4].setAnimationSequence(0, 19, 3);
            //frameSeqs[5].setAnimationSequence(0, 14, 4);
            //frameSeqs[6].setAnimationSequence(0, 20, 3);
            //frameSeqs[7].setAnimationSequence(0, 20, 3);
            //frameSeqs[8].setAnimationSequence(0, 19, 3);
            //frameSeqs[9].setAnimationSequence(0, 19, 3);
            //frameSeqs[10].setAnimationSequence(0, 13, 4);
            //frameSeqs[11].setAnimationSequence(0, 19, 3);
        }