Exemple #1
0
        /// <summary>
        /// Creates a ScaledBitmap from the given original bitmap and replace it's transparent pixels with the
        /// given new color.
        /// </summary>
        /// <param name="originalBmp">The original bitmap.</param>
        /// <param name="transparentColor">The selected transparent color on the original bitmap.</param>
        /// <param name="replaceTo">
        /// The transparent pixels on the original bitmap will be replaced with this color.
        /// </param>
        /// <returns>The created ScaledBitmap.</returns>
        /// <remarks>Disposing originalBmp is the responsibility of the caller.</remarks>
        public static ScaledBitmap FromBitmap(Bitmap originalBmp, Color transparentColor, Color replaceTo)
        {
            if (null == originalBmp)
            {
                throw new ArgumentNullException("originalBmp");
            }
            if (PixelFormat.Format24bppRgb != originalBmp.PixelFormat)
            {
                throw new ArgumentException("Pixel format of the given Bitmap must be PixelFormat.Format24bppRgb",
                                            "originalBmp");
                /// TODO: implement other pixel format support (?)
            }

            ScaledBitmap original     = ScaledBitmap.FromBitmap(originalBmp);
            ScaledBitmap retBmp       = new ScaledBitmap(original.Width, original.Height);
            BitmapAccess retBmpAccess = BitmapAccess.FromBitmap(retBmp);

            retBmpAccess.Clear(replaceTo);
            original.MakeTransparent(transparentColor);
            retBmpAccess.DrawBitmap(original, 0, 0);
            retBmpAccess.Dispose();
            original.Dispose();

            return(retBmp);
        }
        /// <summary>
        /// Constructs a ViewPortRefreshMgr object.
        /// </summary>
        /// <param name="targetVP">The target ViewPort that this refresh manager is responsible for.</param>
        public ViewPortRefreshMgr(ViewPort targetVP, BitmapAccess frameBufferAccess)
        {
            if (null == targetVP)
            {
                throw new ArgumentNullException("targetVP");
            }
            if (null == frameBufferAccess)
            {
                throw new ArgumentNullException("frameBufferAccess");
            }

            this.targetVP          = targetVP;
            this.frameBufferAccess = frameBufferAccess;
            this.drawAccessGranted = false;
            this.dirtyRectsVPC     = new List <Rectangle>();
            this.dirtyRectsDC      = new List <Rectangle>();
            this.invalidate        = true;
        }
Exemple #3
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        /// <summary>
        /// Creates a Display object with the given width, height, vertical and horizontal scale and background color.
        /// </summary>
        /// <param name="width">The width of the Display (in logical pixels).</param>
        /// <param name="height">The height of the Display (in logical pixels).</param>
        /// <param name="horzScale">The horizontal scaling factor of the Display.</param>
        /// <param name="vertScale">The vertical scaling factor of the Display.</param>
        /// <param name="background">The background color of the created Display.</param>
        /// <returns>
        /// A reference to the newly created Display or a null pointer if the Display already exists.
        /// </returns>
        /// <remarks>
        /// If the Display already exists, you can get a reference to it with the Display.Instance property.
        /// </remarks>
        public static Display Create(int width, int height, int horzScale, int vertScale, Color background)
        {
            if (null == instance)
            {
                instance = new Display(width, height, horzScale, vertScale, background);

                /// Initialize the frame buffer only after the instance has been successfully created.
                /// See the comment in the private constructor of the Display for more information.
                instance.frameBuffer       = new ScaledBitmap(width, height);
                instance.frameBufferAccess = BitmapAccess.FromBitmap(instance.frameBuffer);
                instance.frameBufferAccess.Clear(instance.backgroundColor);

                return(instance);
            }
            else
            {
                return(null);
            }
        }
Exemple #4
0
        /// <summary>
        /// Creates a ScaledBitmap from the given original bitmap and replace it's transparent pixels with the
        /// pixels of another bitmap.
        /// </summary>
        /// <param name="originalBmp">The original bitmap.</param>
        /// <param name="transparentColor">The selected transparent color on the original bitmap.</param>
        /// <param name="replaceTo">
        /// The transparent pixels on the original bitmap will be replaced with the pixels of this bitmap.
        /// </param>
        /// <returns>The created ScaledBitmap.</returns>
        /// <remarks>Disposing originalBmp and replaceTo is the responsibility of the caller.</remarks>
        public static ScaledBitmap FromBitmap(Bitmap originalBmp, Color transparentColor, Bitmap replaceTo)
        {
            if (null == originalBmp)
            {
                throw new ArgumentNullException("originalBmp");
            }
            if (null == replaceTo)
            {
                throw new ArgumentNullException("replaceTo");
            }
            if (PixelFormat.Format24bppRgb != originalBmp.PixelFormat || PixelFormat.Format24bppRgb != replaceTo.PixelFormat)
            {
                throw new ArgumentException("Pixel format of the given Bitmaps must be PixelFormat.Format24bppRgb");
                /// TODO: implement other pixel format support (?)
            }

            ScaledBitmap original     = ScaledBitmap.FromBitmap(originalBmp);
            ScaledBitmap replaceToBmp = ScaledBitmap.FromBitmap(replaceTo);

            ScaledBitmap retBmp       = new ScaledBitmap(original.Width, original.Height);
            BitmapAccess retBmpAccess = BitmapAccess.FromBitmap(retBmp);

            for (int currX = 0; currX < retBmp.Width; currX = currX + replaceTo.Width)
            {
                for (int currY = 0; currY < retBmp.Height; currY = currY + replaceTo.Height)
                {
                    retBmpAccess.DrawBitmap(replaceToBmp, currX, currY);
                }
            }
            original.MakeTransparent(transparentColor);
            retBmpAccess.DrawBitmap(original, 0, 0);
            retBmpAccess.Dispose();
            original.Dispose();
            replaceToBmp.Dispose();

            return(retBmp);
        }