public void Register(IWaypointInfo waypoint, SimulationVisualWaypoint2D visual)
 {
     if (!_managedInfoObjects.ContainsKey(waypoint))
     {
         _managedInfoObjects[waypoint] = new SimulationInfoWaypoint(_infoHost, waypoint);
     }
     _managed2DVisuals[visual] = _managedInfoObjects[waypoint];
     _managed2DVisuals[visual].ManagedVisual2D = visual;
 }
        public override void Init()
        {
            // Canvas size and transformation
            _contentHost.Width  = _currentTier.GetInfoLength() * DEFAULT_TRANSFORMATION_FACTOR;
            _contentHost.Height = _currentTier.GetInfoWidth() * DEFAULT_TRANSFORMATION_FACTOR;
            _transformer        = new Transformation2D(_currentTier.GetInfoLength(), _currentTier.GetInfoWidth(), _contentHost.Width, _contentHost.Height);
            // Remove old visuals (if any)
            foreach (var visual in _contentControl.Children.OfType <SimulationVisual2D>().Cast <UIElement>().ToArray())
            {
                Remove(visual);
            }
            foreach (var visual in _contentControl.Children.OfType <Image>().Cast <UIElement>().ToArray())
            {
                Remove(visual);
            }
            // --> Init visuals
            double waypointRadius  = _instance.GetInfoTiers().First().GetInfoWaypoints().First().GetInfoLength() / 2.0;
            double strokeThickness = 0.2 * Math.Min(_transformer.ProjectXLength(waypointRadius), _transformer.ProjectYLength(waypointRadius));

            // Add bots
            _botVisuals = _currentTier.GetInfoBots().ToDictionary(k => k, v =>
            {
                SimulationVisualBot2D botVisual = new SimulationVisualBot2D(v, _config.DetailLevel, _transformer, strokeThickness, _elementClickAction, this);
                _infoControl.Register(v, botVisual);
                return(botVisual);
            });
            // Add non-visual bots
            _shadowBotVisuals = _instance.GetInfoBots().Except(_botVisuals.Keys).ToDictionary(k => k, v =>
            {
                SimulationVisualBot2D botVisual = new SimulationVisualBot2D(v, _config.DetailLevel, _transformer, strokeThickness, _elementClickAction, this);
                _infoControl.Register(v, botVisual);
                return(botVisual);
            });
            // Add pods
            _podVisuals = _currentTier.GetInfoPods().ToDictionary(k => k, v =>
            {
                SimulationVisualPod2D podVisual = new SimulationVisualPod2D(v, _config.DetailLevel, _transformer, strokeThickness, _heatModeEnabled, _elementClickAction, this);
                _infoControl.Register(v, podVisual);
                return(podVisual);
            });
            // Add non-visual bots
            _shadowPodVisuals = _instance.GetInfoPods().Except(_podVisuals.Keys).ToDictionary(k => k, v =>
            {
                SimulationVisualPod2D podVisual = new SimulationVisualPod2D(v, _config.DetailLevel, _transformer, strokeThickness, _heatModeEnabled, _elementClickAction, this);
                _infoControl.Register(v, podVisual);
                return(podVisual);
            });
            // Add input-stations
            _iStationVisuals = _currentTier.GetInfoInputStations().ToDictionary(k => k, v =>
            {
                SimulationVisualInputStation2D iStationVisual = new SimulationVisualInputStation2D(v, _config.DetailLevel, _transformer, strokeThickness, _elementClickAction, this);
                _infoControl.Register(v, iStationVisual);
                return(iStationVisual);
            });
            // Add output-stations
            _oStationVisuals = _currentTier.GetInfoOutputStations().ToDictionary(k => k, v =>
            {
                SimulationVisualOutputStation2D oStationVisual = new SimulationVisualOutputStation2D(v, _config.DetailLevel, _transformer, strokeThickness, _elementClickAction, this);
                _infoControl.Register(v, oStationVisual);
                return(oStationVisual);
            });
            // Add elevator entrances
            _elevatorEntranceVisuals = _instance.GetInfoElevators().SelectMany(e => e.GetInfoWaypoints()).Where(wp => wp.GetInfoCurrentTier() == _currentTier).ToDictionary(k => k, v =>
            {
                SimulationVisualElevatorEntrance2D elevatorEntranceVisual = new SimulationVisualElevatorEntrance2D(v, _config.DetailLevel, _transformer, strokeThickness, _elementClickAction, this);
                //_infoControl.Register(v, elevatorEntranceVisual); // TODO enable again
                return(elevatorEntranceVisual);
            });
            if (_config.DetailLevel >= DetailLevel.Debug)
            {
                // Refine level of detail
                if (_config.DetailLevel >= DetailLevel.Full)
                {
                    // Add each waypoint
                    _waypointVisuals = _currentTier.GetInfoWaypoints().ToDictionary(k => k, v =>
                    {
                        SimulationVisualWaypoint2D waypointVisual = new SimulationVisualWaypoint2D(v, _config.DetailLevel, _transformer, strokeThickness, _elementClickAction, this);
                        _infoControl.Register(v, waypointVisual);
                        return(waypointVisual);
                    });
                }
                else
                {
                    // Only add the complete waypoint graph without explicit information about each waypoint
                    _waypointGraphVisual = SimulationVisualWaypointGraph2D.GenerateWaypointGraphImage(_currentTier, _transformer, strokeThickness);
                }
                // Add guards
                _guardVisuals = _currentTier.GetInfoGuards().ToDictionary(k => k, v =>
                {
                    SimulationVisualGuard2D guardVisual = new SimulationVisualGuard2D(v, _config.DetailLevel, _transformer, strokeThickness, _elementClickAction, this);
                    _infoControl.Register(v, guardVisual);
                    return(guardVisual);
                });
            }
            // Add if desired
            if (_config.DrawGoal)
            {
                // Add goal markers
                _botGoalMarkerVisuals = _currentTier.GetInfoBots().ToDictionary(k => k, v =>
                {
                    return(new SimulationVisualGoalMarker2D(v, _config.DetailLevel, _transformer, strokeThickness, _elementClickAction, this));
                });
                // Add non-visual goal markers
                _shadowBotGoalMarkerVisuals = _instance.GetInfoBots().Except(_botGoalMarkerVisuals.Keys).ToDictionary(k => k, v =>
                {
                    return(new SimulationVisualGoalMarker2D(v, _config.DetailLevel, _transformer, strokeThickness, _elementClickAction, this));
                });
            }
            // Add if desired
            if (_config.DrawDestination)
            {
                // Add destination markers
                _botDestinationMarkerVisuals = _currentTier.GetInfoBots().ToDictionary(k => k, v =>
                {
                    return(new SimulationVisualDestinationMarker2D(v, _config.DetailLevel, _transformer, strokeThickness, _elementClickAction, this));
                });
                // Add non-visual destination markers
                _shadowBotDestinationMarkerVisuals = _instance.GetInfoBots().Except(_botDestinationMarkerVisuals.Keys).ToDictionary(k => k, v =>
                {
                    return(new SimulationVisualDestinationMarker2D(v, _config.DetailLevel, _transformer, strokeThickness, _elementClickAction, this));
                });
            }
            // Add if desired
            if (_config.DrawPath)
            {
                // Add path markers
                _botPathVisuals = _currentTier.GetInfoBots().ToDictionary(k => k, v =>
                {
                    return(new SimulationVisualPathMarker2D(v, _config.DetailLevel, _transformer, strokeThickness, _elementClickAction, this));
                });
                // Add non-visual path markers
                _shadowBotPathVisuals = _instance.GetInfoBots().Except(_botPathVisuals.Keys).ToDictionary(k => k, v =>
                {
                    return(new SimulationVisualPathMarker2D(v, _config.DetailLevel, _transformer, strokeThickness, _elementClickAction, this));
                });
            }
            // --> Add the generated elements to the GUI
            // Add new waypoint visuals to the view
            if (_config.DetailLevel >= DetailLevel.Debug)
            {
                if (_config.DetailLevel >= DetailLevel.Full)
                {
                    foreach (var waypoint in _currentTier.GetInfoWaypoints())
                    {
                        Add(_waypointVisuals[waypoint]);
                    }
                }
                else
                {
                    Add(_waypointGraphVisual);
                }
            }
            // Add new iStation visuals to the view
            foreach (var iStation in _currentTier.GetInfoInputStations())
            {
                Add(_iStationVisuals[iStation]);
            }
            // Add new oStation visuals to the view
            foreach (var oStation in _currentTier.GetInfoOutputStations())
            {
                Add(_oStationVisuals[oStation]);
            }
            foreach (var elevatorEntrance in _elevatorEntranceVisuals.Keys)
            {
                Add(_elevatorEntranceVisuals[elevatorEntrance]);
            }
            // Add new path marker visuals to the view
            if (_config.DrawPath)
            {
                foreach (var bot in _currentTier.GetInfoBots())
                {
                    Add(_botPathVisuals[bot]);
                }
            }
            // Add new destination marker visuals to the view
            if (_config.DrawDestination)
            {
                foreach (var bot in _currentTier.GetInfoBots())
                {
                    Add(_botDestinationMarkerVisuals[bot]);
                }
            }
            // Add new pod visuals to the view
            foreach (var pod in _currentTier.GetInfoPods())
            {
                Add(_podVisuals[pod]);
            }
            // Add new bot visuals to the view
            foreach (var bot in _currentTier.GetInfoBots())
            {
                Add(_botVisuals[bot]);
            }
            // Add new goal marker visuals to the view
            if (_config.DrawGoal)
            {
                foreach (var bot in _currentTier.GetInfoBots())
                {
                    Add(_botGoalMarkerVisuals[bot]);
                }
            }
            // Add new guard visuals to the view
            if (_config.DetailLevel >= DetailLevel.Debug)
            {
                foreach (var guard in _currentTier.GetInfoGuards())
                {
                    Add(_guardVisuals[guard]);
                }
            }
            // Update the view
            Update(true);
        }