public void releaseRenderAction(RenderAction ra) { RenderActionPool pool; if (m_pools.TryGetValue(ra.GetType(), out pool)) { // TODO: } }
private void _doRenderActionDone(RAL.RenderAction ra) { RenderActionProcessorFactory.instance.doDone(ra); }
private void _doRenderActionProgress(RAL.RenderAction ra, float progress) { RenderActionProcessorFactory.instance.doProgress(ra, progress); }