public static void SoloGame(Player player, GameSettings gS) { Boolean waitingForInput = false; Boolean insideQuestion = false; String[] questionAnswersBoolean = { "True", "False" }; QuestionSeperater qS = new QuestionSeperater(); QuestionDisplay qD = new QuestionDisplay(); ProfileUpdater updater = new ProfileUpdater(); PointCalculater pCalculater = new PointCalculater(); ModeGameSettings mgs = new ModeGameSettings(); //Fetches the question string from the website (edit the last number to how many questions you want. WebClient client = new WebClient(); string sb = WebUtility.HtmlDecode(client.DownloadString(mgs.GameSettingURL(gS))); //Places the questions into an array of questions Questions[] questions = qS.QSeperate(sb); qD.displayStart(15, "Press Enter To Start The Game"); waitingForInput = true; while (waitingForInput) { if (string.IsNullOrEmpty(Console.ReadLine())) { Thread.Sleep(1000); qD.displayStart(8, "Use the A,B,C,D keys to indicate your answer"); Thread.Sleep(2000); qD.displayStart(8, "You have 15 secounds to answer each question"); Thread.Sleep(2000); waitingForInput = false; } else { qD.displayStart(15, "Invalid input, please press enter"); } } for (int i = 0; i < questions.Length - 2; i++) { if (questions[i].Type.Equals("multiple")) { String[] questionAnswersMultiple = MixerBag.OptionMixer(questions[i].CorrectAnswer, questions[i].IncorrectAnswer); //Displays the question, with the options. qD.gameDisplayMultiple(player.Name, player.Score, questions[i].Question, questionAnswersMultiple[0], questionAnswersMultiple[1], questionAnswersMultiple[2], questionAnswersMultiple[3]); waitingForInput = true; insideQuestion = true; while (insideQuestion) { Thread t = new Thread(pCalculater.Count); t.Start(); while (waitingForInput) { //await answer input char answer = Answer(); if (qS.IsValidAnswerMultiple(answer)) { if (qS.IsCorrectAnswerMultiple(answer, questionAnswersMultiple, questions[i])) { qD.displayStart(15, "That's correct! "); updater.UpdateProfileCorrectAnswer(player, pCalculater.GetPoints()); Thread.Sleep(1000); pCalculater.ResetPointCounter(); waitingForInput = false; } else { qD.displayStart(15, "The correct answer was: " + questions[i].CorrectAnswer); updater.UpdateProfileIncorrectAnswer(player); Thread.Sleep(2000); waitingForInput = false; } } else { qD.displayStart(8, "Invalid input, please use A, B, C or D."); Thread.Sleep(2000); qD.gameDisplayMultiple(player.Name, player.Score, questions[i].Question, questionAnswersMultiple[0], questionAnswersMultiple[1], questionAnswersMultiple[2], questionAnswersMultiple[3]); } } insideQuestion = false; } } else if (questions[i].Type.Equals("boolean")) { //Displays the question with True or False. qD.gameDisplayBoolean(player.Name, player.Score, questions[i].Question); waitingForInput = true; insideQuestion = true; while (insideQuestion) { Thread t = new Thread(pCalculater.Count); t.Start(); while (waitingForInput) { //await answer input char answer = Answer(); if (qS.IsValidAnswerBool(answer)) { if (qS.IsCorrectAnswerBoolean(answer, questionAnswersBoolean, questions[i])) { qD.displayStart(15, "That's correct! "); updater.UpdateProfileCorrectAnswer(player, pCalculater.GetPoints()); Thread.Sleep(1000); pCalculater.ResetPointCounter(); waitingForInput = false; } else { qD.displayStart(15, "The correct answer was: " + questions[i].CorrectAnswer); updater.UpdateProfileIncorrectAnswer(player); Thread.Sleep(2000); waitingForInput = false; } } else { qD.displayStart(8, "Invalid input, please use A, B."); Thread.Sleep(2000); qD.gameDisplayBoolean(player.Name, player.Score, questions[i].Question); } } insideQuestion = false; } } } if (player.Score == 0) { player.Score = -1; } if (player.Score > player.Gethighscore(player.Name)) { player.Highscore = player.Score; } player.UpdatePlayerStats(player); }
static void Main() { QuestionSeperater qS = new QuestionSeperater(); QuestionDisplay qD = new QuestionDisplay(); ModeProfile profil = new ModeProfile(); ModeGameSettings mgs = new ModeGameSettings(); Boolean menuMode = true; Boolean gameOn = false; char answer; qD.displayStart(15, "Please enter you name."); String username = Console.ReadLine(); //Creates a player object Player player = new Player { Name = username }; //creates a player in the database with username Player.GetPlayerStats(player); //Creates the default game settings GameSettings gS = new GameSettings(10, "any", "any"); qD.displayStart(8, "Welcome"); Thread.Sleep(1500); while (menuMode) { qD.GameDisplayMode(player.Name, "What do you want to do?", "Play solo.", "Find match", "Go to Profile", "Edit game settings", "Press X to exit"); //await answer input answer = char.ToLower(Console.ReadKey().KeyChar); if (qS.IsValidAnswerMultiple(answer)) { switch (answer) { case 'a': ModeSolo.SoloGame(player, gS); qD.gameDisplayMultiple(player.Name, player.Score, "Thanks for playing! Here are your stats:", "Correct answers: " + player.CorrectAnswers, "Total answered questions: " + player.AnsweredQuestions, "Highscore: " + player.Highscore, "" ); Thread.Sleep(2000); player.Score = 0; break; case 'b': ModeMulti.MultiplayerGame(player, gS); qD.gameDisplayMultiple(player.Name, player.Score, "Thanks for playing! Here are your stats:", "Correct answers: " + player.CorrectAnswers, "Total answered questions: " + player.AnsweredQuestions, "Highscore: " + player.Highscore, "Won Games: " + player.WonGames ); Thread.Sleep(2000); player.Score = 0; break; case 'c': profil.ProfilePage(player); break; case 'd': mgs.GameSettings(player, gS); break; case 'x': menuMode = false; break; } } while (gameOn) { gameOn = false; } } }