private StaticPhyObject SetUpPhyObject(StaticHandle staticHandle, ObjectState state) { StaticPhyObject phy = (StaticPhyObject)GetPhyClass(state.type); phy.Load(staticHandle, connectionState, this, state); return(phy); }
public StaticPhyObject handleToPhyObject(StaticHandle handle) { StaticPhyObject obj = staticObjectsHandlers[handle]; return(obj); }