void Start()
    {
        logger = new QuestGame.Logger();
        logger.info("GameManager.cs :: Initializing Game...");

        gameUsers  = new Users(textBoxInput, 0);
        totalUsers = gameUsers.getNumberOfUsers();
        logger.info("GameManager.cs :: Calling AdventureDeck...");
        advDeck.populateDeck();
        logger.info("GameManager.cs :: Calling StoryDeck...");
        storyDeck.populateDeck();
        passed = new bool[4] {
            false, false, false, false
        };

////		storyDeck.populateEventsDeck ();
//		PickUpAdventureCards (0, 12);
//		PickUpAdventureCards (1, 15);
//		PickUpAdventureCards (2, 12);
//		PickUpAdventureCards (3, 12);

        for (int i = 0; i < textBoxInput; i++)
        {
            PickUpAdventureCards(i, 12);
        }

        logger.info("GameManager.cs :: Game has been created with " + totalUsers + " players.");
        togglePlayerCanvas(playerTurn);
    }
    void Start()
    {
        QuestStage   = Resources.Load("PreFabs/QuestStage") as GameObject;
        SubmitButton = Resources.Load("PreFabs/SubmitButton") as GameObject;
        logger       = new QuestGame.Logger();

//		stageDisplay = Resources.Load ("PreFabs/StageDisplay") as GameObject;
        //bool banana = true;
        //Instantiate (QuestStage);
        //spawnStages (3, GameObject.Find ("Player").gameObject);
    }
Exemple #3
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    void Start()
    {
        gameUsers  = new Users(textBoxInput, 0);
        totalUsers = gameUsers.getNumberOfUsers();
        advDeck.populateDeck();

        //storyDeck.populateDeck ();
        passed = new bool[4] {
            false, false, false, false
        };

        logger = new QuestGame.Logger();



        logger.info("GameManager.cs :: Game has been created with " + totalUsers + " players.");
        logger.info("GameManager.cs :: Adventure advDeck has been created. with sizes of " + advDeck.getSizeOfDeck());
        logger.info("GameManager.cs :: Story storyDeck has been created. with sizes of " + storyDeck.getSizeOfDeck());

        logger.info("GameManager.cs :: Game has been created with " + totalUsers + " players.");
        logger.info("GameManager.cs :: Adventure advDeck has been created. with sizes of " + advDeck.getSizeOfDeck());
        logger.info("GameManager.cs :: Story storyDeck has been created. with sizes of " + storyDeck.getSizeOfDeck());

        PickUpAdventureCard(0, "Saxons");
        PickUpAdventureCard(0, "Boar");
        PickUpAdventureCard(0, "Dagger");
        PickUpAdventureCard(0, "Sword");

        PickUpAdventureCard(1, "Sword");

        PickUpAdventureCard(2, "Horse");
        PickUpAdventureCard(2, "Excalibur");
        PickUpAdventureCard(2, "Amour");

        PickUpAdventureCard(3, "Battle-ax");
        PickUpAdventureCard(3, "Lance");
        PickUpAdventureCard(3, "Thieves");

        PickUpAdventureCards(0, 8);
        PickUpAdventureCards(1, 11);
        PickUpAdventureCards(2, 9);
        PickUpAdventureCards(3, 9);

        togglePlayerCanvas(playerTurn);
    }
Exemple #4
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//	protected Sprite KnightOfTheRoundTable = (Resources.Load("sprites/") as Sprite);


    //public GameObject user_rank_ui;
    //public GameObject hand; //canvas for their hand

    /*public User(string user_name){
     *      this.user_name = user_name;
     *      this.shields = 0;
     *      this.baseAttack = 5;
     *      this.rank = RANK_NAME [0];
     * }*/

    public void Initialize(string user_name, bool ai)
    {
        logger          = new QuestGame.Logger();
        this.user_name  = user_name;
        this.shields    = 0;
        this.baseAttack = 5;
        this.rank       = RANK_NAME [0];
        this.ai         = ai;
        this.hand_ally  = new List <AdventureCard> ();
        Squire          = (Resources.Load <Sprite>("sprites/Squire") as Sprite);
        Knight          = (Resources.Load <Sprite>("sprites/Knight") as Sprite);
        ChampionKnight  = (Resources.Load <Sprite>("sprites/Champion Knight") as Sprite);
        this.gameObject.transform.GetChild(3).GetComponent <Text>().text     = ("Player: " + this.user_name);
        this.gameObject.transform.GetChild(4).GetComponent <Text>().text     = ("Rank: " + this.rank);
        this.gameObject.transform.GetChild(5).GetComponent <Text>().text     = ("Shields: " + this.shields);
        this.gameObject.transform.GetChild(6).GetComponent <Text>().text     = ("BattlePoints: " + this.baseAttack);
        this.gameObject.transform.GetChild(1).GetComponent <Image> ().sprite = Squire;
        logger.info("User.cs :: Initializing Player... " + this.user_name);
    }
Exemple #5
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 // Use this for initialization
 void Start()
 {
     logger = new QuestGame.Logger();
 }