public static bool IsErrorOrFatal(questStatus status) { return(IsError(status.Status) || IsFatal(status.Status)); }
public static bool IsSuccessOrWarning(questStatus status) { return(IsSuccess(status) || IsWarning(status)); }
public static Severity StatusSeverity(questStatus status) { return(StatusSeverity(status.Status)); }
public static bool IsFatal(questStatus status) { return(IsSeverity(status, Severity.Fatal)); }
public static bool IsError(questStatus status) { return(IsSeverity(status, Severity.Error)); }
public static bool IsWarning(questStatus status) { return(IsSeverity(status, Severity.Warning)); }
public static bool IsSuccess(questStatus status) { return(IsSeverity(status, Severity.Success)); }
public static bool IsSeverity(questStatus status, Severity severity) { return(status.Severity == severity); }