public static bool BlockDropCollision(GameBlockNew block, GameGrid grid)
        {
            int i = 0;
            int j = 0;

            CalculateCoordinates(block.Brick1.Coordinate, out i, out j);
            if (grid.GetCell(i, j + 1).squareFilled)
            {
                return(false);
            }

            CalculateCoordinates(block.Brick2.Coordinate, out i, out j);
            if (grid.GetCell(i, j + 1).squareFilled)
            {
                return(false);
            }

            CalculateCoordinates(block.Brick3.Coordinate, out i, out j);
            if (grid.GetCell(i, j + 1).squareFilled)
            {
                return(false);
            }

            CalculateCoordinates(block.Brick4.Coordinate, out i, out j);
            if (grid.GetCell(i, j + 1).squareFilled)
            {
                return(false);
            }
            else
            {
                return(true);
            }
        }
Exemple #2
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        public void FillGridCells(GameGrid grid)
        {
            int i, j;

            MovementFunctions.CalculateCoordinates(Brick1.Coordinate, out i, out j);
            Brick1.fillGridCell(grid.GetCell(i, j));

            MovementFunctions.CalculateCoordinates(Brick2.Coordinate, out i, out j);
            Brick2.fillGridCell(grid.GetCell(i, j));

            MovementFunctions.CalculateCoordinates(Brick3.Coordinate, out i, out j);
            Brick3.fillGridCell(grid.GetCell(i, j));

            MovementFunctions.CalculateCoordinates(Brick4.Coordinate, out i, out j);
            Brick4.fillGridCell(grid.GetCell(i, j));
        }
        public static bool RotationCollision(GameBlockNew block, GameGrid grid)
        {
            GameBlockNew rotatedBlock;
            bool         temp = true;
            int          i    = 0;
            int          j    = 0;

            if (block.Brick1.Coordinate <= 10 || block.Brick2.Coordinate > 180)
            {
                temp = false;
                return(temp);
            }

            rotatedBlock = block.Copy();

            rotatedBlock.Rotate();

            CalculateCoordinates(rotatedBlock.Brick1.Coordinate, out i, out j);
            if (grid.GetCell(i, j).squareFilled)
            {
                temp = false;
            }

            CalculateCoordinates(rotatedBlock.Brick2.Coordinate, out i, out j);
            if (grid.GetCell(i, j).squareFilled)
            {
                temp = false;
            }

            CalculateCoordinates(rotatedBlock.Brick3.Coordinate, out i, out j);
            if (grid.GetCell(i, j).squareFilled)
            {
                temp = false;
            }

            CalculateCoordinates(rotatedBlock.Brick4.Coordinate, out i, out j);
            if (grid.GetCell(i, j).squareFilled)
            {
                temp = false;
            }

            return(temp);
        }
        public static bool RightSideCollision(GameBlockNew block, GameGrid grid)
        {
            int i = 0;
            int j = 0;

            if (block.Brick2.Rect.X < 138)
            {
                CalculateCoordinates(block.Brick1.Coordinate, out i, out j);
                if (grid.GetCell(i + 1, j).squareFilled)
                {
                    return(false);
                }

                CalculateCoordinates(block.Brick2.Coordinate, out i, out j);
                if (grid.GetCell(i + 1, j).squareFilled)
                {
                    return(false);
                }

                CalculateCoordinates(block.Brick3.Coordinate, out i, out j);
                if (grid.GetCell(i + 1, j).squareFilled)
                {
                    return(false);
                }

                CalculateCoordinates(block.Brick4.Coordinate, out i, out j);
                if (grid.GetCell(i + 1, j).squareFilled)
                {
                    return(false);
                }
                else
                {
                    return(true);
                }
            }
            else
            {
                return(true);
            }
        }
Exemple #5
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        void initializeGrid()
        {
            int coordinateCounter = 1;

            for (int i = 0; i < 19; i++)
            {
                for (int j = 0; j < 10; j++)
                {
                    grid.GetCell(j, i).square     = new Rectangle(9 + (16 * j), 10 + (16 * i), 16, 16);
                    grid.GetCell(j, i).coordinate = coordinateCounter;
                    grid.GetCell(j, i).brick      = this.Content.Load <Texture2D>("Clear Brick");
                    coordinateCounter++;
                }
            }
        }