/// <summary> /// Build the actual Trigger -- NOT intended to be invoked by end users, /// but will rather be invoked by a TriggerBuilder which this /// ScheduleBuilder is given to. /// </summary> /// <returns></returns> public override IMutableTrigger Build() { DailyTimeIntervalTriggerImpl st = new DailyTimeIntervalTriggerImpl { RepeatInterval = interval, RepeatIntervalUnit = intervalUnit, MisfireInstruction = misfireInstruction, RepeatCount = repeatCount, TimeZone = timeZone }; if (daysOfWeek != null) { st.DaysOfWeek = new ReadOnlyCompatibleHashSet <DayOfWeek>(daysOfWeek); } else { st.DaysOfWeek = new ReadOnlyCompatibleHashSet <DayOfWeek>(AllDaysOfTheWeek); } if (startTimeOfDayUtc != null) { st.StartTimeOfDay = startTimeOfDayUtc; } else { st.StartTimeOfDay = TimeOfDay.HourAndMinuteOfDay(0, 0); } if (endTimeOfDayUtc != null) { st.EndTimeOfDay = endTimeOfDayUtc; } else { st.EndTimeOfDay = TimeOfDay.HourMinuteAndSecondOfDay(23, 59, 59); } return(st); }
/// <summary> /// Build the actual Trigger -- NOT intended to be invoked by end users, /// but will rather be invoked by a TriggerBuilder which this /// ScheduleBuilder is given to. /// </summary> /// <returns></returns> public override IMutableTrigger Build() { DailyTimeIntervalTriggerImpl st = new DailyTimeIntervalTriggerImpl(); st.RepeatInterval = interval; st.RepeatIntervalUnit = intervalUnit; st.MisfireInstruction = misfireInstruction; st.RepeatCount = repeatCount; if (daysOfWeek != null) { st.DaysOfWeek = daysOfWeek; } else { st.DaysOfWeek = AllDaysOfTheWeek; } if (startTimeOfDayUtc != null) { st.StartTimeOfDay = startTimeOfDayUtc; } else { st.StartTimeOfDay = TimeOfDay.HourAndMinuteOfDay(0, 0); } if (endTimeOfDayUtc != null) { st.EndTimeOfDay = endTimeOfDayUtc; } else { st.EndTimeOfDay = TimeOfDay.HourMinuteAndSecondOfDay(23, 59, 59); } return(st); }