private void InitializeSingleton()
 {
     if (!(singleton != null) || !(singleton == this))
     {
         if (dontDestroyOnLoad)
         {
             if (singleton != null)
             {
                 QLog.Warning("Multiple NetworkManagers detected in the scene. Only one NetworkManager can exist at a time. The duplicate NetworkManager will not be used.");
                 Destroy(gameObject);
                 return;
             }
             QLog.Log("NetworkManager created singleton (DontDestroyOnLoad)");
             singleton = this;
             if (Application.isPlaying)
             {
                 DontDestroyOnLoad(gameObject);
             }
         }
         else
         {
             QLog.Log("NetworkManager created singleton (ForScene)");
             singleton = this;
         }
         if (networkAddress != "")
         {
             s_Address = networkAddress;
         }
         else if (s_Address != "")
         {
             networkAddress = s_Address;
         }
     }
 }
 public static void Shutdown()
 {
     if (!(singleton == null))
     {
         s_ClientReadyConnection = null;
         singleton.StopHost();
         singleton = null;
     }
 }
Exemple #3
0
 private void Awake()
 => Manager = GetComponent <QNetworkManager>();