Exemple #1
0
        void Update()
        {
            if (IsScreenVisible())
            {
                if (PhotonNetwork.connected)
                {
                    if (PhotonNetwork.inRoom)
                    {
                        UILobby.HideScreen();
                        UIRoom.ShowScreen();
                    }
                    else if (PhotonNetwork.insideLobby)
                    {
                        UpdateRoomList(PhotonNetwork.GetRoomList());
                    }
                }
                else
                {
                    UIDialog.Show("Disconnected From Photon");

                    UILobby.HideScreen();
                    UIConnect.ShowScreen();
                }
            }
        }
Exemple #2
0
        IEnumerator OnLeaveRoutine()
        {
            if (QuantumRunner.Current)
            {
                // unload current map
                if (QuantumGame.Running)
                {
                    var mapData = FindObjectOfType <MapData>();
                    if (mapData)
                    {
                        Destroy(mapData.gameObject);
                    }
                }

                // leave room
                PhotonNetwork.LeaveRoom();

                // shutdown runner
                QuantumRunner.Current.Shutdown();

                // wait one second
                yield return(new WaitForSeconds(1f));

                // hide leave game button
                UILeaveGame.HideScreen();

                // are we still connected?
                if (PhotonNetwork.connected)
                {
                    // goto lobby
                    UILobby.ShowScreen();
                }
                else
                {
                    // goto connect screen
                    UIConnect.ShowScreen();
                }
            }

            _leaveRoutine = null;
        }