Exemple #1
0
        // Select the clicked point.
        private void pointsPictureBox_MouseClick(object sender, MouseEventArgs e)
        {
            // Find the point closest to the selected point.
            PointIsSelected = Root.FindPoint(e.Location, Radius, out SelectedPoint);

            // Redraw.
            pointsPictureBox.Refresh();
        }
Exemple #2
0
        // Search the children to find the point closest to the target.
        private bool FindPointInChildren(PointF target, float radius, out PointF resultPoint)
        {
            // The best point we have found so far.
            resultPoint = new PointF(float.MinValue, float.MinValue);
            float bestDist = float.MaxValue;

            // See if the northern subtrees intersect the area of interest.
            if (target.Y - radius < Ymid)
            {
                // See if the northwest subtree intersects the area of interest.
                if (target.X - radius < Xmid)
                {
                    // The northwest subtree does intersect the area of interest.
                    PointF testPoint;
                    if (NWchild.FindPoint(target, radius, out testPoint))
                    {
                        float dx       = testPoint.X - target.X;
                        float dy       = testPoint.Y - target.Y;
                        float testDist = (float)Math.Sqrt(dx * dx + dy * dy);
                        if ((testDist < radius) && (testDist < bestDist))
                        {
                            bestDist    = testDist;
                            resultPoint = testPoint;
                        }
                    }
                }
                // See if the northeast subtree intersects the area of interest.
                if (target.X + radius > Xmid)
                {
                    // The northeast subtree does intersect the area of interest.
                    PointF testPoint;
                    if (NEchild.FindPoint(target, radius, out testPoint))
                    {
                        float dx       = testPoint.X - target.X;
                        float dy       = testPoint.Y - target.Y;
                        float testDist = (float)Math.Sqrt(dx * dx + dy * dy);
                        if ((testDist < radius) && (testDist < bestDist))
                        {
                            bestDist    = testDist;
                            resultPoint = testPoint;
                        }
                    }
                }
            } // End if the northern subtrees intersect the area of interest.

            // See if the southern subtrees intersect the area of interest.
            if (target.Y + radius > Ymid)
            {
                // See if the southwest subtree intersects the area of interest.
                if (target.X - radius < Xmid)
                {
                    // The southwest subtree does intersect the area of interest.
                    PointF testPoint;
                    if (SWchild.FindPoint(target, radius, out testPoint))
                    {
                        float dx       = testPoint.X - target.X;
                        float dy       = testPoint.Y - target.Y;
                        float testDist = (float)Math.Sqrt(dx * dx + dy * dy);
                        if ((testDist < radius) && (testDist < bestDist))
                        {
                            bestDist    = testDist;
                            resultPoint = testPoint;
                        }
                    }
                }
                // See if the southeast subtree intersects the area of interest.
                if (target.X + radius > Xmid)
                {
                    // The southeast subtree does intersect the area of interest.
                    PointF testPoint;
                    if (SEchild.FindPoint(target, radius, out testPoint))
                    {
                        float dx       = testPoint.X - target.X;
                        float dy       = testPoint.Y - target.Y;
                        float testDist = (float)Math.Sqrt(dx * dx + dy * dy);
                        if ((testDist < radius) && (testDist < bestDist))
                        {
                            bestDist    = testDist;
                            resultPoint = testPoint;
                        }
                    }
                }
            } // End if the southern subtrees intersect the area of interest.

            // Return true if we found a point.
            return(bestDist < float.MaxValue);
        }