Exemple #1
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Exemple #2
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 /// <summary>
 /// Initializes a new instance of the <see cref="PriceUpdate" /> class.
 /// </summary>
 /// <param name="IncludeInEstimates">Should this price-line item be factored into estimated price calculations? (default to true).</param>
 /// <param name="PricePerUnit">The price of this line item..</param>
 /// <param name="Currency">The currency of the price.</param>
 /// <param name="RecordsPerUnit">The number of records that make up 1 unit..</param>
 /// <param name="FloorPricePerUnit">The minimum price per unit possible, after applying discount..</param>
 /// <param name="PercentDiscount">A % discount applied to the effective base price..</param>
 /// <param name="Enabled">Is this price currently active? Prices may be disabled, overriding their time frame of effectivness..</param>
 /// <param name="OverrideRemaining">When an estimate request includes tier specifications, this indicates that the remainder of *count - specifiedTiersTotal* should be used. This will be true in cases where the tiers are expected to be mutually exclusive..</param>
 /// <param name="TimeFrame">TimeFrame.</param>
 public PriceUpdate(bool?IncludeInEstimates = true, decimal?PricePerUnit = default(decimal?), string Currency = default(string), decimal?RecordsPerUnit = default(decimal?), decimal?FloorPricePerUnit = default(decimal?), decimal?PercentDiscount = default(decimal?), bool?Enabled = default(bool?), bool?OverrideRemaining = default(bool?), TimeFrame TimeFrame = default(TimeFrame))
 {
     // use default value if no "IncludeInEstimates" provided
     if (IncludeInEstimates == null)
     {
         this.IncludeInEstimates = true;
     }
     else
     {
         this.IncludeInEstimates = IncludeInEstimates;
     }
     this.PricePerUnit      = PricePerUnit;
     this.Currency          = Currency;
     this.RecordsPerUnit    = RecordsPerUnit;
     this.FloorPricePerUnit = FloorPricePerUnit;
     this.PercentDiscount   = PercentDiscount;
     this.Enabled           = Enabled;
     this.OverrideRemaining = OverrideRemaining;
     this.TimeFrame         = TimeFrame;
 }