Exemple #1
0
        public StateMachine()
        {
            this.StateMapI      = new Dictionary <TState, State <TState, TTransition, TSignal> >();
            this.SignalMapI     = new Dictionary <TSignal, Signal <TState, TTransition, TSignal> >();
            this.TransitionMapI = new Dictionary <TTransition, Transition <TState, TTransition, TSignal> >();

            this.actions         = new StateMachineActionList();
            this.tickableActions = new TickableList();

            this.transitionTickType = TickType.Tick;
        }
Exemple #2
0
        internal State(TState name) : base(name)
        {
            this.TransitionsI = new Dictionary <Transition <TState, TTransition, TSignal>, State <TState, TTransition, TSignal> >();

            this.OrthogonalsI = new Dictionary <int, Orthogonal <TState, TTransition, TSignal> > {
                { DefaultOrthogonalIndex, new Orthogonal <TState, TTransition, TSignal>(this, DefaultOrthogonalIndex) }
            };

            this.actions         = new StateActionList();
            this.tickableActions = new TickableList();

            this.idleStateStatus    = new IdleStateStatus(this);
            this.currentStateStatus = new CurrentStateStatus(this);

            this.status = this.idleStateStatus;
        }
        internal Transition(StateMachine <TState, TTransition, TSignal> machine, TTransition name, TickType tickType) : base(name)
        {
            this.MachineI       = machine;
            this.CanTransitionI = true;
            this.SignalsI       = new List <Signal <TState, TTransition, TSignal> >();

            this.actions         = new TransitionActionList();
            this.tickableActions = new TickableList();

            this.startConditions  = new TransitionConditionList();
            this.finishConditions = new TransitionConditionList();

            this.idleStatus      = new IdleStatus(this, tickType);
            this.startingStatus  = new StartingStatus(this, tickType);
            this.finishingStatus = new FinishingStatus(this, tickType);

            this.status = this.idleStatus;
            this.signal = null;
        }