// Deprecated method that Nick was using, that hard-codes the DeviceID. Bad! //public bool Login(string username, string password) //{ // string deviceId = "masdkAhsmGPs" + username + "="; // _loginApiCall = _apiCall.Login(username, password, deviceId); // bool successful = _loginApiCall != null; // if (successful) // LoadStats(); // return successful; //} // Deprecated function Nick was using //public bool GetForts() //{ // FortsApiCall fortsApiCall = _apiCall.Forts(Lattitude, Longitude); // LoadForts(fortsApiCall); // return fortsApiCall != null; // this is null if the call failed //} //Deprecated function Nick was using //public bool PerformHarvest() //{ // HarvestAll harvestAll = _apiCall.HarvestAll(Lattitude, Longitude); // LoadHarvest(harvestAll); // return harvestAll != null; // this is null if the call failed //} private void LoadForts(FortsApiCall fortsApiCall) { if (fortsApiCall != null && fortsApiCall.PlayerForts != null && fortsApiCall.PlayerForts.Forts != null) { _fortsList = new List<Zoneski>(); foreach (Forts fort in fortsApiCall.PlayerForts.Forts) { Zoneski zoneski = new Zoneski(); zoneski.ControlState = ZoneControlStateConverter(fort.ZoneControlState); zoneski.ZoneName = fort.ZoneName; zoneski.ZoneId = fort.ZoneId.ToString(); zoneski.Latitude = fort.Latitude.ToString(); zoneski.Longitude = fort.Longitude.ToString(); zoneski.CurrentGasInTank = fort.CurrentGasInTank; _fortsList.Add(zoneski); } } }
public void Forts(FortsApiCall fac) { UseFortData(fac.PlayerForts.Forts); }