Exemple #1
0
        public override void Init()
        {
            base.Init();

            // record the item size
            IUListItemView itemView = itemPrefab.GetComponent <IUListItemView> ();

            itemSize = itemView.GetItemSize(-1);

            // record max numbers per row/column
            numPerRow    = m_MaxRow;
            numPerColumn = m_MaxCol;

            if (numPerRow < 1)
            {
                numPerRow = (int)(scrollRectSize.x / (itemSize.x + spacing.x));
            }

            if (numPerColumn < 1)
            {
                numPerColumn = (int)(scrollRectSize.y / (itemSize.y + spacing.y));
            }

            if (numPerRow < 1 || numPerColumn < 1)
            {
                Debug.LogError("ScrollRect size is too small to contain even one item");
            }

            // to make items center aligned
            padding = Vector2.zero;

            // spawn pool for listitems
            lstItems = new List <GameObject> ();
        }
Exemple #2
0
        public override void Init()
        {
            base.Init();

            // record the item size
            IUListItemView itemView = itemPrefab.GetComponent <IUListItemView>();

            itemSize = itemView.GetItemSize(-1);

            // spawn pool for listitems
            lstItems = new List <GameObject>();
        }
        public override int     GetMaxShowItemNum()
        {
            int   max   = 0;
            int   index = GetStartIndex();
            float sum   = 0;

            switch (layout)
            {
            case Layout.Horizontal:
                while (index < lstCount && sum < scrollRectSize.x)
                {
                    sum += (itemView.GetItemSize(index).x + spacing.x);
                    index++;
                    max++;
                }
                break;

            case Layout.Vertical:
                while (index < lstCount && sum < scrollRectSize.y)
                {
                    sum += (itemView.GetItemSize(index).y + spacing.y);
                    index++;
                    max++;
                }
                break;
            }
            return(max + 1);
        }