Exemple #1
0
        private RectTransform InstantiateNextItem(int itemIdx)
        {
            if (m_PoolGroup == null)
            {
                m_PoolGroup = GameObjectPoolMgr.S.CreatePoolGroup(UIPoolStrategy.S);
            }

            string     poolName = null;
            GameObject prefab   = null;

            GetCellInfo(itemIdx, out poolName, out prefab);

            if (prefab == null)
            {
                return(null);
            }

            if (!m_PoolGroup.HasPool(poolName))
            {
                m_PoolGroup.AddPool(poolName, prefab, 0, 1);
            }

            //RectTransform nextCell = ResourceManager.Instance.GetObjectFromPool("NetImage", true, 1).GetComponent<RectTransform>();
            RectTransform nextCell = m_PoolGroup.Allocate(poolName).GetComponent <RectTransform>();

            nextCell.transform.SetParent(content, true);
            nextCell.gameObject.SetActive(true);
            SendMessageToNewObject(nextCell, itemIdx);

            return(nextCell);
        }
Exemple #2
0
 public void AddPool(string poolName, GameObject prefab, int maxCount, int initCount)
 {
     m_Group.AddPool(poolName, prefab, maxCount, initCount);
 }