Exemple #1
0
        public Tetris(int mapsize_x, int mapsize_y, int picture_width, int picture_height, LevelItem startLevelItem)
        {
            this.MAPSIZE_X = mapsize_x;
            this.MAPSIZE_Y = mapsize_y;

            this.LEGOSIZE_WIDTH = (float)(picture_width / mapsize_x);
            this.LEGOSIZE_HEIGHT = (float)(picture_height / mapsize_y);

            map = new TetrisLego[this.MAPSIZE_X][];
            for (int i = 0; i < this.MAPSIZE_X; i++)
            {
                map[i] = new TetrisLego[this.MAPSIZE_Y];
            }
            initMap();
            this.isDraw = true;
            this.points = 0;
            this.startLevelItem = startLevelItem;
            this.actLevelItem = startLevelItem;
        }
Exemple #2
0
 public void initMap()
 {
     for (int i = 0; i < this.MAPSIZE_X; i++){
         for (int j = 0; j < this.MAPSIZE_Y; j++){
             map[i][j] = new TetrisLego( this.LEGOSIZE_WIDTH, this.LEGOSIZE_HEIGHT );
         }
     }
 }