public override void WriteMap(BrushMap map) { Console.WriteLine("----------------------------------------------------------------"); Console.WriteLine(" Urho3D Model Writer"); Console.WriteLine("----------------------------------------------------------------"); SceneBuilder sb = new SceneBuilder(map, QMapConverter.Settings.CellSize); List<string> matlist = new List<string>(); sb.WriteModel(outputFile, matlist); }
public override void WriteMap(BrushMap map) { Console.WriteLine("----------------------------------------------------------------"); Console.WriteLine(" Urho3D Prefab Writer"); Console.WriteLine("----------------------------------------------------------------"); Console.WriteLine("Building material database"); MaterialDatabase matDb = new MaterialDatabase(Settings.ContentDir); Scene scene = new Scene("node"); Node entRoot = scene.CreateChild("Entities"); // Write 'void' entity nodes using (QMapConverter.Util.ConsoleProgress prog = new QMapConverter.Util.ConsoleProgress("Writing entities", map.Entities.Count)) for (int i = 0; i < map.Entities.Count; ++i) { prog.Increment(); prog.Write(); Entity entity = map.Entities[i]; if (entity.Brushes.Count == 0) { Node brushNode = entRoot.CreateChild(); brushNode.WriteVariables(entity.Properties); } } // Write world geometry elements Node geoNode = scene.CreateChild("Geometry"); string outputPath = System.IO.Path.Combine(Settings.ContentDir, "Data"); outputPath = System.IO.Path.Combine(outputPath, "Models"); outputPath = System.IO.Path.Combine(outputPath, System.IO.Path.GetFileNameWithoutExtension(outputFile)); outputPath = System.IO.Path.Combine(outputPath, "geo.mdl"); SceneBuilder sb = new SceneBuilder(map, QMapConverter.Settings.CellSize); List<string> materials = new List<string>(); sb.WriteModel(outputPath, materials); using (QMapConverter.Util.ConsoleProgress prog = new QMapConverter.Util.ConsoleProgress("Writing geometry", map.Entities.Count)) { Component staticModel = geoNode.CreateComponent("StaticModel"); string relPath = outputPath.Replace(Settings.ContentDir + "\\", "").Replace("\\","/"); staticModel.SetAttribute("Model", String.Format("Model;{0}", relPath)); StringBuilder matString = new StringBuilder(); foreach (string m in materials) { string matFile = matDb.GetMaterial(m); if (matFile != null && matFile.Length > 0) { if (matString.Length > 0) matString.AppendFormat(";Material;{0}", matFile); else matString.AppendFormat("Material;{0}", matFile); } } if (matString.Length > 0) staticModel.SetAttribute("Material", matString.ToString()); } using (QMapConverter.Util.ConsoleProgress prog = new QMapConverter.Util.ConsoleProgress("Writing file", map.Entities.Count)) scene.Save(outputFile); Console.WriteLine("File written: " + outputFile); }
public override void WriteMap(string outputFile, BrushMap map) { SceneBuilder sb = new SceneBuilder(map, Settings.CellSize); sb.WriteScene(outputFile, Settings.ContentDir, "entity"); }
public override void WriteMap(string outputFile, BrushMap map) { SceneBuilder sb = new SceneBuilder(map, QMapConverter.Settings.CellSize); sb.WriteModel(outputFile, QMapConverter.Settings.MaterialSourceDir); }