Exemple #1
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        /// <summary>
        /// Gets an action that is possible in a particular state.
        /// </summary>
        /// <param name="state">The state to choose an action in.</param>
        /// <param name="rho">The probability of choosing a random action.</param>
        /// <returns>the best possible action in State <paramref name="state"/> with probability 
        /// <paramref name="rho"/> to return a random action.</returns>
        public Action GetAction(State state, float rho)
        {
            List<Action> actions = new List<Action> { Action.North, Action.East, Action.South, Action.West, Action.None };

            if (this.random.NextDouble() < rho)
                return PickRandomAction(actions);
            else
                return this.store.GetBestAction(state);
        }
Exemple #2
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        static void Main(string[] args)
        {
            /*#if DEBUG
            System.Diagnostics.Debugger.Launch();
            while (!System.Diagnostics.Debugger.IsAttached) { }
            #endif*/

            string learnFile = args[0];
            string lastStateFile = args[1];
            string gamelog = args[2];

            float alpha = float.Parse(args[3], System.Globalization.CultureInfo.InvariantCulture);
            float gamma = float.Parse(args[4], System.Globalization.CultureInfo.InvariantCulture);

            //initialize Q-Learning
            QLearning learn = new QLearning();
            learn.LoadFile(learnFile);

            int reward = GetReward(gamelog);

            FileStream fs = new FileStream(lastStateFile, FileMode.Open);
            BinaryReader br = new BinaryReader(fs);

            //read all last states from the laststate file.
            //
            //file format:
            //ulong (state before action was taken)
            //byte (action that was taken)
            //ulong (state after action was taken)
            while (fs.Position < fs.Length) {
                State oldState = new State((uint)br.ReadInt64());
                Action action = (Action)br.ReadByte();
                State newState = new State((uint)br.ReadInt64());

                //process reward for every action taken in last turn
                learn.ProcessReward(reward, oldState, newState, action, alpha, gamma);
            }

            br.Close();
            fs.Close();

            learn.SaveFile(learnFile);

            //check whether a log file is passed as a parameter to the program, if so:
            //write the reward and length of the game to the log file.
            if (args.Length > 5) {
                string log = args[5];

                using(StreamWriter sw = new StreamWriter(log, true)) {

                    sw.WriteLine(reward + "\t" + GetGameLength(gamelog));
                }
            }
        }
Exemple #3
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        /// <summary>
        /// Gets the best possible action in a certain state.
        /// </summary>
        /// <param name="s">The state to choose an action in.</param>
        /// <returns>Returns the action with the highest Q-value. If all values are zero then
        /// a random value will be returned.</returns>
        public Action GetBestAction(State s)
        {
            float maxQ = float.MinValue;
            Action result = default(Action);
            List<Action> bestActions = new List<Action>();

            if (this.Set.ContainsKey(s)) {
                foreach (Action a in Enum.GetValues(typeof(Action))) {
                    float Q = this.Set[s][a];

                    if (Q > maxQ) {
                        bestActions = new List<Action>();
                        maxQ = Q;
                        bestActions.Add(a);
                    } else if (Q == maxQ) {
                        bestActions.Add(a);
                    }
                }

                //pick random action from list of best actions
                result = bestActions[random.Next(bestActions.Count)];
            } else {
                result = (Action)random.Next(5);
            }

            return result;
        }
Exemple #4
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 public void Add(State s, QSetItem item)
 {
     this.Set.Add(s, item);
 }
Exemple #5
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        public float this[State s, Action a]
        {
            get {
                if (this.Set.ContainsKey(s))
                    return this.Set[s][a];
                return 0;
            }
            set {
                if (this.Set.ContainsKey(s)) {
                    this.Set[s][a] = value;
                } else {
                    QSetItem newItem = new QSetItem();
                    newItem[a] = value;
                    this.Set.Add(s, newItem);
                }

            }
        }
Exemple #6
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        /// <summary>
        /// Porcesses a given reward.
        /// </summary>
        /// <param name="reward">The reward that was earned by taking the action.</param>
        /// <param name="oldState">The state before the <paramref name="action"/> was taken.</param>
        /// <param name="newState">The state we ended up in after taking the <paramref name="action"/>.</param>
        /// <param name="action">The action that was taken.</param>
        /// <param name="alpha">The Learning rate.</param>
        /// <param name="gamma">The Discount rate.</param>
        public void ProcessReward(float reward, State oldState, State newState, Action action, float alpha, float gamma)
        {
            float Q = store[oldState, action];
            float maxQ = store[newState, store.GetBestAction(newState)];

            Q = (1 - alpha) * Q + alpha * (reward + gamma * maxQ);

            store[oldState, action] = Q;
        }
Exemple #7
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        //file format:
        //1 int (state)
        //5 floats (5 Q-values for the actions)
        /// <summary>
        /// Loads a Q-learning file containing Q-values.
        /// </summary>
        /// <param name="filename">The path of the Q-learning file.</param>
        public void LoadFile(string filename)
        {
            FileStream fs = File.Open(filename, FileMode.OpenOrCreate);
            BinaryReader br = new BinaryReader(fs);

            while (fs.Position < fs.Length) {
                State state = new State(br.ReadUInt64());

                QSetItem newItem = new QSetItem();
                newItem[Action.North] = br.ReadSingle();
                newItem[Action.South] = br.ReadSingle();
                newItem[Action.East] = br.ReadSingle();
                newItem[Action.West] = br.ReadSingle();
                newItem[Action.None] = br.ReadSingle();

                this.store.Add(state, newItem);
            }

            br.Close();
            fs.Close();
        }