protected override void OnDispose() { base.OnDispose(); if (null != mRepeatAction) { mRepeatAction.Dispose(); } mRepeatAction = null; mSequenceNode.Dispose(); mSequenceNode = null; }
public RepeatNodeChain(int repeatCount) { mSequenceNode = new SequenceNode(); mRepeatAction = new RepeatNode(mSequenceNode, repeatCount); }