public override bool LoadSync() { if (!CheckLoadAble()) { return(false); } State = ResState.Loading; #if UNITY_EDITOR if (AssetBundleSettings.SimulateAssetBundleInEditor) { } else #endif { var url = AssetBundleSettings.AssetBundleName2Url(mAssetName); var bundle = AssetBundle.LoadFromFile(url); mUnloadFlag = true; if (bundle == null) { Log.E("Failed Load AssetBundle:" + mAssetName); OnResLoadFaild(); return(false); } AssetBundle = bundle; } State = ResState.Ready; return(true); }
public override bool LoadSync() { if (!CheckLoadAble()) { return(false); } State = ResState.Loading; if (FromUnityToDll.Setting.SimulationMode) { } else { var url = AssetBundleSettings.AssetBundleName2Url(mAssetName); var bundle = AssetBundle.LoadFromFile(url); mUnloadFlag = true; if (bundle == null) { Log.E("Failed Load AssetBundle:" + mAssetName); OnResLoadFaild(); return(false); } AssetBundle = bundle; } State = ResState.Ready; return(true); }
public override bool LoadSync() { if (!CheckLoadAble()) { return(false); } State = ResState.Loading; if (AssetBundlePathHelper.SimulationMode) { } else { var url = AssetBundleSettings.AssetBundleName2Url(mAssetName); AssetBundle bundle; // var zipFileHelper = ResKit.Architecture.Interface.GetUtility<IZipFileHelper>(); // if (File.ReadAllText(url).Contains(AES.AESHead)) // { // if (AESKey == string.Empty) // { // AESKey = JsonUtility.FromJson<EncryptConfig>(Resources.Load<TextAsset>("EncryptConfig").text).AESKey; // } // // bundle= AssetBundle.LoadFromMemory((AES.AESFileByteDecrypt(url, AESKey))); // // } // else // { bundle = AssetBundle.LoadFromFile(url); // } mUnloadFlag = true; if (bundle == null) { Log.E("Failed Load AssetBundle:" + mAssetName); OnResLoadFaild(); return(false); } AssetBundle = bundle; } State = ResState.Ready; return(true); }
public override IEnumerator DoLoadAsync(System.Action finishCallback) { //开启的时候已经结束了 if (RefCount <= 0) { OnResLoadFaild(); finishCallback(); yield break; } #if UNITY_EDITOR if (AssetBundleSettings.SimulateAssetBundleInEditor) { yield return(null); } else #endif { var url = AssetBundleSettings.AssetBundleName2Url(mAssetName); var abcR = AssetBundle.LoadFromFileAsync(url); mAssetBundleCreateRequest = abcR; yield return(abcR); mAssetBundleCreateRequest = null; if (!abcR.isDone) { Log.E("AssetBundleCreateRequest Not Done! Path:" + mAssetName); OnResLoadFaild(); finishCallback(); yield break; } AssetBundle = abcR.assetBundle; } State = ResState.Ready; finishCallback(); }
public override IEnumerator DoLoadAsync(System.Action finishCallback) { //开启的时候已经结束了 if (RefCount <= 0) { OnResLoadFaild(); finishCallback(); yield break; } if (AssetBundlePathHelper.SimulationMode) { yield return(null); } else { var url = AssetBundleSettings.AssetBundleName2Url(mAssetName); if (FromUnityToDll.Platform.IsWebGL) { var abcR = UnityWebRequestAssetBundle.GetAssetBundle(url); var request = abcR.SendWebRequest(); mAssetBundleCreateRequest = request; yield return(request); mAssetBundleCreateRequest = null; if (!request.isDone) { Log.E("AssetBundleCreateRequest Not Done! Path:" + mAssetName); OnResLoadFaild(); finishCallback(); yield break; } var ab = DownloadHandlerAssetBundle.GetContent(abcR); AssetBundle = ab; // 销毁 abcR.Dispose(); } else { var abcR = AssetBundle.LoadFromFileAsync(url); mAssetBundleCreateRequest = abcR; yield return(abcR); mAssetBundleCreateRequest = null; if (!abcR.isDone) { Log.E("AssetBundleCreateRequest Not Done! Path:" + mAssetName); OnResLoadFaild(); finishCallback(); yield break; } AssetBundle = abcR.assetBundle; } } State = ResState.Ready; finishCallback(); }
public static string AssetBundleName2Url(string name) { return(AssetBundleSettings.AssetBundleName2Url(name)); }