public void GameStart(int id)
 {
     NowStage = id;
     uIMain   = (UIMain)UIKit.OpenPanel("UIMain");
     this.Delay(0.1f, () => {
         CreateGrass();
         CreateCar();
         SetOrder(id);
         MoveCam();
     });
 }
 public void NextStage()
 {
     NowStage = NowStage + 1;
     QEventSystem.SendEvent(EventDefine.MainGameEvent.StageEnd);
     MoveCam(-1);
     uIMain.FadeClose();
     this.Delay(1.8f, () => {
         if (StageDefine.Instance.stages.Length > NowStage)
         {
             uIMain = (UIMain)UIKit.OpenPanel("UIMain");
             this.Delay(0.2f, () => {
                 CreateGrass();
                 CreateCar();
                 SetOrder(NowStage);
                 MoveCam();
             });
         }
         else
         {
             UIKit.OpenPanel <UISTAFF>();
         }
     });
 }
Exemple #3
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 private void BindUI()
 {
     form   = (UIMain)UIKit.GetPanel("UIMain");
     holder = form.GetComponentInChildren <OrderHolder>();
 }