Exemple #1
0
        public Renderer(Manager manager)
        {
            // Cache of gradients.
            gradientCache = new Dictionary<GradientBrush, Texture2D>();
            stencilAreas = new List<Rectangle>();
            this.manager = manager;
            graphics = manager.SpriteBatch.GraphicsDevice;

            // Create stencils for drawing masked sprites.
            var matrix = Matrix.CreateOrthographicOffCenter(0,
                graphics.PresentationParameters.BackBufferWidth,
                graphics.PresentationParameters.BackBufferHeight,
                0, 0, 1
                );
            alphaTextEffect = new AlphaTestEffect(graphics)
            {
                Projection = matrix
            };
            maskStencil = new DepthStencilState
            {
                StencilEnable = true,
                StencilFunction = CompareFunction.Always,
                StencilPass = StencilOperation.Replace,
                ReferenceStencil = 1,
                DepthBufferEnable = false,
            };
            renderStencil = new DepthStencilState
            {
                StencilEnable = true,
                StencilFunction = CompareFunction.LessEqual,
                StencilPass = StencilOperation.Keep,
                ReferenceStencil = 1,
                DepthBufferEnable = false,
            };

            // Create 1x1 texture for rendering rectangles.
            pixel = new Texture2D(manager.SpriteBatch.GraphicsDevice, 1, 1);
            pixel.SetData(new[] {ColorXNA.White});
        }
Exemple #2
0
 public Skin(Manager manager)
 {
     this.manager = manager;
 }