public ZombieEntity(int row, Global.Creature zombieType)
        {
            Layer = 2;
            Tags.Add("Zombie");
            AI = new AIZombie(this);

            drawable = AddComponent(new CDrawable()) as CDrawable;
            moveable = AddComponent(new CMoveable()) as CMoveable;
            health   = AddComponent(new CHealth()) as CHealth;

            moveable.InitialSpeed = new Point(-20, 0);

            drawable.HitBox  = new Size(50, 94);
            drawable.Sprites = new List <string> {
                "zombie_1", "zombie_2", "zombie_3", "zombie_2"
            };
            drawable.Animated     = true;
            drawable.HitAnimation = true;
            switch (zombieType)
            {
            case (Global.Creature.ZombieCone):
                health.InitialHP   = 250;
                drawable.Accessory = "cone_1";
                break;

            case (Global.Creature.ZombieSot):
                health.InitialHP   = 500;
                drawable.Accessory = "sot_1";
                break;

            default:
                health.InitialHP = 150;
                break;
            }

            posX = Coord.GetXBordDroitEcran();
            posY = Coord.RowToY(row);
        }
Exemple #2
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        public PlantEntity(int col, int row, Global.Creature plantType)
        {
            Layer = 1;
            Tags.Add("Plant");
            AI       = new AIPlant(this);
            drawable = AddComponent(new CDrawable()) as CDrawable;
            moveable = AddComponent(new CMoveable()) as CMoveable;
            health   = AddComponent(new CHealth()) as CHealth;

            drawable.HitBox = new System.Drawing.Size(56, 55);
            posX            = Coord.ColToX(col);
            posY            = Coord.RowToY(row);

            switch (plantType)
            {
            case Global.Creature.Tournesol:
                AI = new AISunflower(this);
                health.InitialHP = 100;
                drawable.Sprites = new List <string> {
                    "plante_soleil"
                };
                break;

            case Global.Creature.PistoPois:
                health.InitialHP = 100;
                drawable.Sprites = new List <string> {
                    "plante_pois"
                };
                AddComponent(new CShootable());
                GetComponent <CShootable>().ShootSpeed  = 300;
                GetComponent <CShootable>().ShootDamage = 15;
                break;

            case Global.Creature.Mine:
                health.InitialHP = 100;
                AI = new AIMine(this);
                drawable.Sprites = new List <string> {
                    "mine_2", "mine_1"
                };
                break;

            case Global.Creature.Noix:
                AI = new AINut(this);
                drawable.Sprites = new List <string> {
                    "noix_1", "noix_2", "noix_3"
                };
                health.InitialHP = 2000;
                break;

            case Global.Creature.DoublePistoPois:
                health.InitialHP = 100;
                drawable.Sprites = new List <string> {
                    "plante_pois_double"
                };
                AddComponent(new CShootable());
                GetComponent <CShootable>().ShootSpeed  = 300;
                GetComponent <CShootable>().ShootDamage = 15;
                GetComponent <CShootable>().DoubleShoot = true;
                break;

            case Global.Creature.PistoGel:
                Tags.Add("SnowPea");
                health.InitialHP = 100;
                drawable.Sprites = new List <string> {
                    "plante_gel"
                };
                AddComponent(new CShootable());
                GetComponent <CShootable>().ShootSpeed  = 300;
                GetComponent <CShootable>().ShootDamage = 15;
                break;

            case Global.Creature.Cerises:
                AI = new AICherry(this);
                health.InitialHP = 100;
                drawable.Sprites = new List <string> {
                    "cerises"
                };
                break;

            case Global.Creature.Canon:
                health.InitialHP = 100;
                drawable.Sprites = new List <string> {
                    "canon"
                };
                break;
            }


            offsetX = 15;
            offsetY = 25;
        }