Exemple #1
0
 public Block(Block b)
 {
     BlockColor = b.BlockColor;
     BlockTexture = b.BlockTexture;
     PixelTexture = b.PixelTexture;
     spriteSheet = b.spriteSheet;
     spriteSize = new Vector2(16, 16);
     autoAnimate = true;
     layerDepth = 0.5f;
     animationByFrame = true;
     framesPerSprite = 1;
 }
Exemple #2
0
 public Block GenerateBlock(Block.BlockColors bc)
 {
     Block returnableBlock = new Block(bc);
     switch (returnableBlock.BlockColor) {
         case Puzzle_League_MAYHEM.Block.BlockColors.Red:
             returnableBlock.BlockTexture = redBlockTexture; returnableBlock.PixelTexture = redPixelTexture; break;
         case Puzzle_League_MAYHEM.Block.BlockColors.Yellow:
             returnableBlock.BlockTexture = yellowBlockTexture; returnableBlock.PixelTexture = yellowPixelTexture; break;
         case Puzzle_League_MAYHEM.Block.BlockColors.Green:
             returnableBlock.BlockTexture = greenBlockTexture; returnableBlock.PixelTexture = greenPixelTexture; break;
         case Puzzle_League_MAYHEM.Block.BlockColors.LightBlue:
             returnableBlock.BlockTexture = lightBlueBlockTexture; returnableBlock.PixelTexture = lightBluePixelTexture; break;
         case Puzzle_League_MAYHEM.Block.BlockColors.Purple:
             returnableBlock.BlockTexture = purpleBlockTexture; returnableBlock.PixelTexture = purplePixelTexture; break;
         case Puzzle_League_MAYHEM.Block.BlockColors.DarkBlue:
             returnableBlock.BlockTexture = darkBlueBlockTexture; returnableBlock.PixelTexture = darkBluePixelTexture; break;
         default: returnableBlock.BlockTexture = exclamationBlockTexture; returnableBlock.PixelTexture = exclamationPixelTexture; break;
     }
     returnableBlock.SpriteSheet = returnableBlock.BlockTexture;
     return returnableBlock;
 }