Exemple #1
0
        /// <summary>
        /// Check puzzle is finished.
        /// </summary>
        /// <returns>A Task to check finish of puzzle asynchrously</returns>
        Task CheckFinished()
        {
            return(Task.Run(() =>
            {
                bool finish = true;
                //check all puzzle square has original position
                for (int row = 0; row < (int)_level; row++)
                {
                    for (int col = 0; col < (int)_level; col++)
                    {
                        PuzzleSquare square = _puzzleSquares[row, col];
                        if (square != null)
                        {
                            if (square.OriginalX != square.PositionX || square.OriginalY != square.PositionY)
                            {
                                //Puzzle is not completed.
                                finish = false;
                                break;
                            }
                        }
                    }

                    if (!finish)
                    {
                        break;
                    }
                }

                //if all puzzle is match. create finish popup.
                if (finish)
                {
                    Device.BeginInvokeOnMainThread(() =>
                    {
                        DisplayFinishDialog();
                    });
                    _started = false;
                }
            }));
        }
Exemple #2
0
        /// <summary>
        /// Move one square to a specified direction.
        /// If the direct == Direction.UNKNOW, it will choose an available direction automatically.
        /// </summary>
        /// <param name="square">Puzzle square object</param>
        /// <param name="direct">The direction will move to</param>
        private void MoveBlock(PuzzleSquare square, Direction direct)
        {
            //Get square's current position.
            Position pos = new Position(square.PositionX, square.PositionY);

            if (direct == Direction.UNKNOW)
            {
                if (pos.X + 1 == _blankPos.X && pos.Y == _blankPos.Y)
                {
                    direct = Direction.RIGHT;
                }
                else if (pos.X - 1 == _blankPos.X && pos.Y == _blankPos.Y)
                {
                    direct = Direction.LEFT;
                }
                else if (pos.X == _blankPos.X && pos.Y + 1 == _blankPos.Y)
                {
                    direct = Direction.DOWN;
                }
                else if (pos.X == _blankPos.X && pos.Y - 1 == _blankPos.Y)
                {
                    direct = Direction.UP;
                }
                else
                {
                    return;
                }
            }

            //Remove old image object from Grid.
            _puzzleGrid.Children.Remove(square);
            switch (direct)
            {
            case Direction.UP:
                pos.Y--;
                _blankPos.Y++;
                break;

            case Direction.DOWN:
                pos.Y++;
                _blankPos.Y--;
                break;

            case Direction.LEFT:
                pos.X--;
                _blankPos.X++;
                break;

            case Direction.RIGHT:
                pos.X++;
                _blankPos.X--;
                break;
            }

            _puzzleGrid.Children.Add(square, pos.X, pos.X + 1, pos.Y, pos.Y + 1);

            //replace blank to moved square.
            _puzzleSquares[_blankPos.Y, _blankPos.X] = null;
            _puzzleSquares[pos.Y, pos.X]             = square;
            square.PositionX = pos.X;  //store current x position
            square.PositionY = pos.Y;  //store current y position

            if (_started)
            {
                //after block is moved, checking if puzzle is completed.
                //if puzzle is complete. display finish dialog.
                if (_blankPos.X == ((int)_level - 1) && _blankPos.Y == ((int)_level - 1))
                {
                    CheckFinished();
                }
            }
        }
        /// <summary>
        /// Add image blocks in puzzle view
        /// </summary>
        /// <param name="grid">The container Grid layout</param>
        /// <seealso cref="Grid">
        private void CreatePuzzle(Grid grid)
        {
            int    level     = (int)_level;
            int    imageSize = 225;
            int    size      = imageSize / level;
            string folder    = "";
            //Clear _puzzleSquares firstly
            int row = 0;
            int col = 0;

            //Clear puzzle grid
            grid.Children.Clear();
            //Initialize PuzzleSquare
            for (row = 0; row < MAXNUM; row++)
            {
                for (col = 0; col < MAXNUM; col++)
                {
                    _puzzleSquares[row, col] = null;
                }
            }

            //The blank block's position at the right bottom corner.
            _blankPos = new Position(level - 1, level - 1);

            PuzzleSquare square = null;

            if (level == 4)
            {
                folder = "4X4";
            }
            else
            {
                folder = "5X5";
            }

            for (row = 0; row < level; row++)
            {
                for (col = 0; col < level; col++)
                {
                    //Does not add Image in blank block.
                    if (row == _blankPos.Y && col == _blankPos.X)
                    {
                        break;
                    }

                    //Create new square and then add puzzle grid.
                    square = new PuzzleSquare()
                    {
                        Source = folder + "/" + (row + 1).ToString() + "-" + (col + 1).ToString() + ".jpg",
                        MinimumWidthRequest  = (720 - 2 * 2 * level) / level,
                        MinimumHeightRequest = (720 - 2 * 2 * level) / level,
                        PositionX            = col,
                        PositionY            = row,
                        OriginalX            = col,
                        OriginalY            = row,
                    };

                    //Add click event handler
                    square.Clicked += (s, e) =>
                    {
                        //Extract press square from sender.
                        PuzzleSquare clickedSquare = (PuzzleSquare)s;
                        MoveBlock(clickedSquare, Direction.UNKNOW);
                    };

                    //Add square to _puzzleSquares array
                    _puzzleSquares[row, col] = square;

                    //Add created Image object to Grid
                    grid.Children.Add(square, col, col + 1, row, row + 1);
                }
            }
        }