Exemple #1
0
            public BoneInfoChain(Transform root)
            {
                Transform boneInfoTransform = root;
                IKFKBlend ikfkBlend         = boneInfoTransform.GetComponent <IKFKBlend>();

                if (ikfkBlend != null)
                {
                    _boneInfos.Add(new BoneInfo(boneInfoTransform, ikfkBlend.FK));
                }

                while (boneInfoTransform.childCount == 1 && boneInfoTransform.GetComponent <IKFKBlend>() != null && boneInfoTransform.GetComponent <IKFKBlend>().Handle == null)
                {
                    //Debug.Log("adding "+ boneInfoTransform.name +" " +count);
                    boneInfoTransform = boneInfoTransform.GetChild(0);

                    ikfkBlend = boneInfoTransform.GetComponent <IKFKBlend>();
                    if (ikfkBlend != null)
                    {
                        _boneInfos.Add(new BoneInfo(boneInfoTransform, ikfkBlend.FK));
                    }
                    else
                    {
                        break;
                    }
                }

                // Set End Effector

                ikfkBlend = boneInfoTransform.GetComponent <IKFKBlend>();

                if (ikfkBlend != null && ikfkBlend.Handle != null)
                {
                    Effector  = ikfkBlend.Handle;
                    ikControl = Effector.GetComponent <IKControl>();
                    ik        = ikControl.IKFK;

                    EffectorPos = Effector.position;
                }
                else
                {
                    // multi children
                    if (boneInfoTransform.childCount > 1)
                    {
                        foreach (Transform child in boneInfoTransform)
                        {
                            if (ikfkBlend == null && child.GetComponent <IKFKBlend>() == null)
                            {
                                ;
                            }
                            else
                            {
                                _childBoneChains.Add(new BoneInfoChain(child));
                            }
                        }
                    }
                }
            }
Exemple #2
0
        public void TraverseHierarchy(Transform root)
        {
            Control globalControl = root.transform.GetComponent <Control>();

            _Controls.Add(globalControl);

            foreach (Transform child in root)
            {
                GameObject Go = child.gameObject;

                Control control = Go.transform.GetComponent <Control>();
                _Controls.Add(control);

                Bone bone = Go.transform.GetComponent <Bone>();
                _Bones.Add(bone);

                ParentControl newParentCtrl = Go.transform.GetComponent <ParentControl>();

                if (newParentCtrl)
                {
                    _ParentControls.Add(newParentCtrl);
                }
                IKControl newIKCtrl = Go.transform.GetComponent <IKControl>();
                if (newIKCtrl)
                {
                    _Ikhandles.Add(newIKCtrl);
                }


                SplineControl splineCtrl = Go.transform.GetComponent <SplineControl>();
                if (splineCtrl)
                {
                    _SplineControls.Add(splineCtrl);
                }

                IKFKBlend ikfkBlend = Go.transform.GetComponent <IKFKBlend>();
                if (ikfkBlend)
                {
                    _IKFKBlends.Add(ikfkBlend);
                }

                DrivenKey newDrivenKey = Go.transform.GetComponent <DrivenKey>();

                if (newDrivenKey)
                {
                    _DrivenKeys.Add(newDrivenKey);
                }

                TraverseHierarchy(child);
            }
        }